15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Artifact — Infinity StoneW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Moonfolk WizardUW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Enchantment — Saga // Legendary Creature — AvatarW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Enchantment — Room // Enchantment — RoomU
Mirror Room makes Growing Dread's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Creature — Cat BeastU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- ArtifactC
Panoptic Projektor makes Growing Dread's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Creature — Spirit NobleUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Planeswalker — AminatouBUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Enchantment Creature — ShrineBGRUW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Legendary Creature — Human WizardBRW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Legendary Creature — DogW
Phelia, Exuberant Shepherd blinks (exiles and returns) a permanent, re-firing Growing Dread's enter-the-battlefield effect.
- Legendary Creature — Human ClericGW
Yuna, Hope of Spira returns creatures from the graveyard to the battlefield, re-firing Growing Dread's enter-the-battlefield effect.
- SorceryW
What Must Be Done returns creatures from the graveyard to the battlefield, re-firing Growing Dread's enter-the-battlefield effect.
- Legendary Creature — Elf NobleU
Elrond, Moon-Reader blinks (exiles and returns) a permanent, re-firing Growing Dread's enter-the-battlefield effect.
- InstantU
Temporal Tribulation blinks (exiles and returns) a permanent, re-firing Growing Dread's enter-the-battlefield effect.
- InstantW
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Growing Dread's cast trigger or its enter-the-battlefield effect.
- InstantU
Teferi's Time Twist blinks (exiles and returns) a permanent, re-firing Growing Dread's enter-the-battlefield effect.
- InstantW
Brought Back returns creatures from the graveyard to the battlefield, re-firing Growing Dread's enter-the-battlefield effect.
- Legendary Planeswalker — VenserUW
Venser, Visionary Traveler blinks (exiles and returns) a permanent, re-firing Growing Dread's enter-the-battlefield effect.
- EnchantmentW
Starfield of Nyx returns creatures from the graveyard to the battlefield, re-firing Growing Dread's enter-the-battlefield effect.
- Enchantment — SagaW
Balance of Terror blinks (exiles and returns) a permanent, re-firing Growing Dread's enter-the-battlefield effect.
- Legendary Creature — Mutant Warlock HeroU
Wiccan, Rising Magician blinks (exiles and returns) a permanent, re-firing Growing Dread's enter-the-battlefield effect.
- Legendary Planeswalker — VenserUW
Venser, the Sojourner blinks (exiles and returns) a permanent, re-firing Growing Dread's enter-the-battlefield effect.
- Legendary Creature — Human Knight MercenaryBW
Squall, SeeD Mercenary returns creatures from the graveyard to the battlefield, re-firing Growing Dread's enter-the-battlefield effect.
- InstantW
Second Sunrise returns creatures from the graveyard to the battlefield, re-firing Growing Dread's enter-the-battlefield effect.
Threats Around Every Corner3GEnchantmentG
Unsettling Twins3WCreature — HumanW
Cursed Windbreaker2UArtifact — EquipmentU
Killer's Mask2BArtifact — EquipmentB
They Came from the Pipes4UEnchantmentU
Conductive Machete4Artifact — EquipmentC
Disturbing MirthBREnchantmentBR
Dissection Tools5Artifact — EquipmentC
Sumala SentryGWCreature — Elf ArcherGW
Glitch Interpreter2UCreature — Human WizardU
Stay Hidden, Stay Silent1UEnchantment — AuraU
Secret PlansGUEnchantmentGU