Beta
Core22FT Power
EDH24FT Power
1v121FT Power
  • etb-trigger
  • recursion
  • token-maker
standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlLegal
15 more formats
alchemyNot legal
competitivebrawlLegal
duelLegal
futureNot legal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessLegal
tlrNot legal
First printed in Neon Dynasty Commander (2022)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • EnchantmentU

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • EnchantmentU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • EnchantmentG

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • EnchantmentG

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Enchantment — AuraU

    Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.

  • EnchantmentR

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — Human KnightUW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • EnchantmentB

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Enchantment — AuraU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • EnchantmentGU

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • EnchantmentG

    Both cards trigger when a creature enters the battlefield — they fire together.

  • EnchantmentGRU

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • EnchantmentB

    Both cards trigger when a creature enters the battlefield — they fire together.

  • Legendary EnchantmentB

    Both cards trigger when a creature enters the battlefield — they fire together.

  • Legendary Creature — Human NobleUW

    Both cards trigger when a creature enters the battlefield — they fire together.

  • Legendary Planeswalker — GarrukG

    Both cards trigger when a creature enters the battlefield — they fire together.

  • Legendary Creature — Snake Wizard SorcererBGU

    Both cards trigger when a creature enters the battlefield — they fire together.

  • Legendary Creature — Insect // Legendary Planeswalker — GristBG

    Both cards trigger when a creature enters the battlefield — they fire together.

  • Enchantment — AuraR

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Creature — Elf ScoutG

    Copperhorn Scout untaps all (or many) permanents, refreshing Go-Shintai of Life's Origin's tap activation.

  • Creature — HydraG

    Both cards trigger when a creature enters the battlefield — they fire together.

  • Legendary Creature — Lemur Bat AllyW

    Both cards trigger when a creature enters the battlefield — they fire together.

  • Legendary Creature — Human Noble AllyBRW

    Both cards trigger when a creature enters the battlefield — they fire together.

  • Legendary Creature — Human SoldierGUW

    Both cards trigger when a creature enters the battlefield — they fire together.

  • Creature — Orc ClericW

    White Plume Adventurer untaps all (or many) permanents, refreshing Go-Shintai of Life's Origin's tap activation.

MTG Arena only

Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.

Confidence:StrongSolidPlausibleTentativeSpeculative