15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- EnchantmentU
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- EnchantmentU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentG
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- EnchantmentG
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- 3UUEnchantment — AuraU
Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.
- EnchantmentR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- 3WUCreature — Human KnightUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentB
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Enchantment — AuraU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentGU
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- EnchantmentGRU
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- EnchantmentB
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary EnchantmentB
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human NobleUW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Planeswalker — GarrukG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Snake Wizard SorcererBGU
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Insect // Legendary Planeswalker — GristBG
Both cards trigger when a creature enters the battlefield — they fire together.
- Enchantment — AuraR
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Creature — Elf ScoutG
Copperhorn Scout untaps all (or many) permanents, refreshing Go-Shintai of Life's Origin's tap activation.
- Creature — HydraG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Lemur Bat AllyW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human Noble AllyBRW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human SoldierGUW
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Orc ClericW
White Plume Adventurer untaps all (or many) permanents, refreshing Go-Shintai of Life's Origin's tap activation.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Bat ClericB
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human NobleGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human AssassinG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Frog DruidBG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — InsectG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Elf DruidGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- EnchantmentG
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- EnchantmentUW
Both cards trigger when a creature enters the battlefield — they fire together.
- EnchantmentR
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Enchantment — CaseR
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Creature — Human ClericW
Both cards trigger when a creature enters the battlefield — they fire together.
- EnchantmentR
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Creature — Human ClericW
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Frog ScoutGU
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Human SoldierW
Both cards trigger when a creature enters the battlefield — they fire together.
- EnchantmentGR
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Creature — Bird ScoutW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human ClericBW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Artifact Creature — Robot OctopusBU
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Human DruidG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Elf DruidW
Both cards trigger when a creature enters the battlefield — they fire together.
- Artifact — EquipmentGW
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Human CitizenR
Both cards trigger when a creature enters the battlefield — they fire together.
- EnchantmentU
Go-Shintai of Life's Origin returns creatures from the graveyard to the battlefield, re-firing Signature Spells's enter-the-battlefield effect.
Nomad Mythmaker2WCreature — Human Nomad ClericW
Tunnel Surveyor2UCreature — Human DetectiveU
Journey to Eternity // Atzal, Cave of Eternity1BGLegendary Enchantment — Aura // Legendary LandBG
Ambassador Oak3GCreature — Treefolk WarriorG
Glimmer Seeker2WCreature — Human SurvivorW
Hakim, Loreweaver3UULegendary Creature — Human WizardU
Othelm, Sigardian Outcast1GWLegendary Creature — HumanGW
Slimefoot and SqueeBRGLegendary Creature — Fungus GoblinBGR
Whip of Erebos2BBLegendary Enchantment ArtifactB
Geth, Thane of Contracts1BBLegendary Creature — Phyrexian ZombieB
Elderleaf Mentor3GCreature — Elf WarriorG
Obeka, Brute Chronologist1UBRLegendary Creature — Ogre WizardBRU