15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Enchantment Creature — ShrineBGRUW
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Elf DruidG
Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.
- Creature — Centaur ShamanG
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Legendary Creature — Human WizardBRW
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- ArtifactC
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- 5UUCreature — IllusionU
Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.
- Creature — DrakeU
Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.
- 5UUCreature — WhaleU
Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.
- Legendary Creature — Human Noble AllyGR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Spirit DetectiveRW
Quest for the Necropolis returns creatures from the graveyard to the battlefield, re-firing Agrus Kos, Spirit of Justice's enter-the-battlefield effect.
- Legendary Creature — Elder Dragon // Legendary Planeswalker — BolasBRU
Quest for the Necropolis returns creatures from the graveyard to the battlefield, re-firing Nicol Bolas, the Ravager's enter-the-battlefield effect.
- Legendary Creature — Elder GiantRW
Quest for the Necropolis returns creatures from the graveyard to the battlefield, re-firing Phlage, Titan of Fire's Fury's enter-the-battlefield effect.
- Legendary Creature — Human KnightBRW
Both cards trigger on landfall — they fire together.
- Legendary EnchantmentB
Quest for the Necropolis returns creatures from the graveyard to the battlefield, re-firing Tinybones Joins Up's enter-the-battlefield effect.
- Enchantment Creature — Insect MonkG
Both cards trigger on landfall — they fire together.
- EnchantmentG
Quest for the Necropolis returns creatures from the graveyard to the battlefield, re-firing Season of Growth's enter-the-battlefield effect.
- Creature — Human DetectiveW
Quest for the Necropolis returns creatures from the graveyard to the battlefield, re-firing Serene Sleuth's enter-the-battlefield effect.
- Legendary Creature — Boar MutantB
Quest for the Necropolis returns creatures from the graveyard to the battlefield, re-firing Bebop, Skull & Crossbones's enter-the-battlefield effect.
- Legendary Creature — Human WarriorRW
Quest for the Necropolis returns creatures from the graveyard to the battlefield, re-firing Bruse Tarl, Roving Rancher's enter-the-battlefield effect.
- Legendary Creature — Human ArtificerRW
Both cards trigger on landfall — they fire together.
- Legendary Creature — Human WarlockR
Quest for the Necropolis returns creatures from the graveyard to the battlefield, re-firing Headliner Scarlett's enter-the-battlefield effect.
- Creature — DevilR
Quest for the Necropolis returns creatures from the graveyard to the battlefield, re-firing Wildfire Devils's enter-the-battlefield effect.
- 3WWCreature — Elemental IncarnationW
Quest for the Necropolis returns creatures from the graveyard to the battlefield, re-firing Solitude's enter-the-battlefield effect.
Soul Stair ExpeditionBEnchantmentB
Sunspring ExpeditionWEnchantmentW
Ior Ruin Expedition1UEnchantmentU
Khalni Heart Expedition1GEnchantmentG
Zektar Shrine Expedition1REnchantmentR
Quest for the Goblin LordREnchantmentR
Airbender Ascension1WEnchantmentW
Quest for Ancient SecretsUEnchantmentU
Quest for the GravelordBEnchantmentB
Quest for the Nihil StoneBEnchantmentB
Quest for Pure FlameREnchantmentR
Bloodchief AscensionBEnchantmentB