Beta
Core22FT Power
EDH22FT Power
1v122FT Power
  • etb-trigger
  • recursion
standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrLegal
First printed in Commander Legends (2020)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • EnchantmentG

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • EnchantmentG

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • EnchantmentR

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • EnchantmentB

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • EnchantmentGRU

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Enchantment — AuraR

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — Elf ScoutG

    Copperhorn Scout untaps all (or many) permanents, refreshing Ghen, Arcanum Weaver's tap activation.

  • Creature — Orc ClericW

    White Plume Adventurer untaps all (or many) permanents, refreshing Ghen, Arcanum Weaver's tap activation.

  • Legendary Planeswalker — JaceU

    Jace, Ingenious Mind-Mage untaps all (or many) permanents, refreshing Ghen, Arcanum Weaver's tap activation.

  • Enchantment — AuraR

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • EnchantmentR

    Aggravated Assault untaps all (or many) permanents, refreshing Ghen, Arcanum Weaver's tap activation.

  • EnchantmentU

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Legendary EnchantmentR

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — Time Lord DoctorGU

    The Thirteenth Doctor untaps all (or many) permanents, refreshing Ghen, Arcanum Weaver's tap activation.

  • Creature — Human KnightGW

    Veteran Beastrider untaps all (or many) permanents, refreshing Ghen, Arcanum Weaver's tap activation.

  • EnchantmentU

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • EnchantmentW

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • EnchantmentB

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • EnchantmentU

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • EnchantmentGU

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • EnchantmentU

    Intruder Alarm untaps all (or many) permanents, refreshing Ghen, Arcanum Weaver's tap activation.

  • Creature — SpiritW

    Drumbellower untaps all (or many) permanents, refreshing Ghen, Arcanum Weaver's tap activation.

  • Legendary Planeswalker — GideonW

    Gideon, Martial Paragon untaps all (or many) permanents, refreshing Ghen, Arcanum Weaver's tap activation.

  • EnchantmentU

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • EnchantmentG

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.