Beta
Core38FT Power
EDH46FT Power
1v134FT Power
  • etb-trigger
standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrNot legal
First printed in Commander 2016 (2016)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • SorceryB

    Frenzied Fugue temporarily takes control of an opponent's creature, and Eaten Alive sacrifices it — the opponent loses the permanent for good.

  • Legendary Creature — Human Warlock // SorceryBRW

    Frenzied Fugue temporarily takes control of an opponent's creature, and Extus, Oriq Overlord sacrifices it — the opponent loses the permanent for good.

  • SorceryB

    Frenzied Fugue temporarily takes control of an opponent's creature, and Annihilating Glare sacrifices it — the opponent loses the permanent for good.

  • SorceryB

    Frenzied Fugue temporarily takes control of an opponent's creature, and Bone Shards sacrifices it — the opponent loses the permanent for good.

  • SorceryB

    Frenzied Fugue temporarily takes control of an opponent's creature, and Deadly Precision sacrifices it — the opponent loses the permanent for good.

  • SorceryB

    Frenzied Fugue temporarily takes control of an opponent's creature, and Spark Harvest sacrifices it — the opponent loses the permanent for good.

  • Legendary Creature — Moonfolk WizardUW

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Creature — Human WizardG

    Frenzied Fugue temporarily takes control of an opponent's creature, and Magus of the Order sacrifices it — the opponent loses the permanent for good.

  • SorceryB

    Frenzied Fugue temporarily takes control of an opponent's creature, and Minion Missile sacrifices it — the opponent loses the permanent for good.

  • InstantR

    Frenzied Fugue temporarily takes control of an opponent's creature, and Betrayer's Bargain sacrifices it — the opponent loses the permanent for good.

  • Enchantment — Room // Enchantment — RoomU

    Mirror Room makes Frenzied Fugue's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Creature — Human Nomad ClericW

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • LandBW

    Frenzied Fugue temporarily takes control of an opponent's creature, and Great Hall of Starnheim sacrifices it — the opponent loses the permanent for good.

  • Legendary Creature — Human RangerRW

    Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.

  • Creature — HorrorB

    Frenzied Fugue temporarily takes control of an opponent's creature, and Dusk Mangler sacrifices it — the opponent loses the permanent for good.

  • Legendary Enchantment Creature — ShrineBGRUW

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Creature — Plant DogG

    Frenzied Fugue temporarily takes control of an opponent's creature, and Bayou Groff sacrifices it — the opponent loses the permanent for good.

  • Creature — DrakeG

    Frenzied Fugue temporarily takes control of an opponent's creature, and Kyscu Drake sacrifices it — the opponent loses the permanent for good.

  • Legendary Creature — Human WizardU

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — Human WizardBRW

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • ArtifactC

    Frenzied Fugue temporarily takes control of an opponent's creature, and Sword of the Ages sacrifices it — the opponent loses the permanent for good.

  • Legendary Creature — DogW

    Phelia, Exuberant Shepherd blinks (exiles and returns) a permanent, re-firing Frenzied Fugue's enter-the-battlefield effect.

  • Legendary Creature — Phyrexian PraetorW

    Elesh Norn, Mother of Machines makes Frenzied Fugue's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Enchantment // Instant — AdventureU

    Virtue of Knowledge makes Frenzied Fugue's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Legendary Creature — Human ClericGW

    Yuna, Hope of Spira returns creatures from the graveyard to the battlefield, re-firing Frenzied Fugue's enter-the-battlefield effect.