15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- SorceryB
Frenzied Fugue temporarily takes control of an opponent's creature, and Eaten Alive sacrifices it — the opponent loses the permanent for good.
- Legendary Creature — Human Warlock // SorceryBRW
Frenzied Fugue temporarily takes control of an opponent's creature, and Extus, Oriq Overlord sacrifices it — the opponent loses the permanent for good.
- SorceryB
Frenzied Fugue temporarily takes control of an opponent's creature, and Annihilating Glare sacrifices it — the opponent loses the permanent for good.
- SorceryB
Frenzied Fugue temporarily takes control of an opponent's creature, and Bone Shards sacrifices it — the opponent loses the permanent for good.
- SorceryB
Frenzied Fugue temporarily takes control of an opponent's creature, and Deadly Precision sacrifices it — the opponent loses the permanent for good.
- SorceryB
Frenzied Fugue temporarily takes control of an opponent's creature, and Spark Harvest sacrifices it — the opponent loses the permanent for good.
- Legendary Creature — Moonfolk WizardUW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Creature — Human WizardG
Frenzied Fugue temporarily takes control of an opponent's creature, and Magus of the Order sacrifices it — the opponent loses the permanent for good.
- SorceryB
Frenzied Fugue temporarily takes control of an opponent's creature, and Minion Missile sacrifices it — the opponent loses the permanent for good.
- InstantR
Frenzied Fugue temporarily takes control of an opponent's creature, and Betrayer's Bargain sacrifices it — the opponent loses the permanent for good.
- Enchantment — Room // Enchantment — RoomU
Mirror Room makes Frenzied Fugue's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Creature — Human Nomad ClericW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- LandBW
Frenzied Fugue temporarily takes control of an opponent's creature, and Great Hall of Starnheim sacrifices it — the opponent loses the permanent for good.
- Legendary Creature — Human RangerRW
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- 5BBCreature — HorrorB
Frenzied Fugue temporarily takes control of an opponent's creature, and Dusk Mangler sacrifices it — the opponent loses the permanent for good.
- Legendary Enchantment Creature — ShrineBGRUW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Creature — Plant DogG
Frenzied Fugue temporarily takes control of an opponent's creature, and Bayou Groff sacrifices it — the opponent loses the permanent for good.
- Creature — DrakeG
Frenzied Fugue temporarily takes control of an opponent's creature, and Kyscu Drake sacrifices it — the opponent loses the permanent for good.
- Legendary Creature — Human WizardU
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Legendary Creature — Human WizardBRW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- ArtifactC
Frenzied Fugue temporarily takes control of an opponent's creature, and Sword of the Ages sacrifices it — the opponent loses the permanent for good.
- Legendary Creature — DogW
Phelia, Exuberant Shepherd blinks (exiles and returns) a permanent, re-firing Frenzied Fugue's enter-the-battlefield effect.
- Legendary Creature — Phyrexian PraetorW
Elesh Norn, Mother of Machines makes Frenzied Fugue's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Enchantment // Instant — AdventureU
Virtue of Knowledge makes Frenzied Fugue's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Creature — Human ClericGW
Yuna, Hope of Spira returns creatures from the graveyard to the battlefield, re-firing Frenzied Fugue's enter-the-battlefield effect.
Wellspring1GWEnchantment — AuraGW
Dominus of FealtyU/RU/RU/RU/RU/RCreature — Spirit AvatarRU
Puca's Mischief3UEnchantmentU
Abduction2UUEnchantment — AuraU
Binding Grasp3UEnchantment — AuraU
Control Magic2UUEnchantment — AuraU
Tractor Beam2UUEnchantment — AuraU
Domestication2UUEnchantment — AuraU
Airtight Alibi2GEnchantment — AuraG
Equipoise2WEnchantmentW
Oubliette1BBEnchantmentB
Domineer1UUEnchantment — AuraU