15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Snake Elf ScoutGU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human Nomad ClericW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Rat AvatarB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human NobleRW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Artifact — SpacecraftC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact — SpacecraftW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Artifact — Infinity StoneW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Enchantment — Saga // Legendary Creature — AvatarW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Goblin PilotGR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Cat BeastU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Spirit NobleUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Planeswalker — AminatouBUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Enchantment Creature — ShrineBGRUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Bison AllyW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human KnightW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human NobleW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human WizardBRW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human Rebel ClericW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — DogW
Phelia, Exuberant Shepherd blinks (exiles and returns) a permanent, re-firing Airtight Alibi's enter-the-battlefield effect.
- Legendary Creature — Phyrexian PraetorW
Elesh Norn, Mother of Machines makes Airtight Alibi's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Enchantment // Instant — AdventureU
Virtue of Knowledge makes Airtight Alibi's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Creature — Human ClericGW
Yuna, Hope of Spira returns creatures from the graveyard to the battlefield, re-firing Airtight Alibi's enter-the-battlefield effect.
- Creature — Bird SoldierW
Aerial Extortionist exiles a permanent and lets its owner cast it again — the recast fires Airtight Alibi's cast trigger or its enter-the-battlefield effect.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Insect ScientistG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Giant // Instant — AdventureUW
Stormkeld Curator returns creatures from the graveyard to the battlefield, re-firing Airtight Alibi's enter-the-battlefield effect.
Accelerated Evolution2GEnchantment — AuraG
Maze's Mantle2GEnchantment — AuraG
Howl of the Hunt2GEnchantment — AuraG
Triclopean Sight1WEnchantment — AuraW
Silken Strength1GEnchantment — AuraG
Aquitect's Defenses1UEnchantment — AuraU
Cradle of Safety1UEnchantment — AuraU
Starlit Mantle1UEnchantment — AuraU
Fae Flight1UEnchantment — AuraU
Gilt-Leaf's Embrace2GEnchantment — AuraG
Captain's Tutelage1REnchantment — AuraR
Fire-Rim Form1REnchantment — AuraR