15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Phyrexian RogueU
Both cards trigger when a spell is cast — they fire together.
- Creature — Fractal CrabGU
Both cards trigger when a spell is cast — they fire together.
- EnchantmentR
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Enchantment — AuraU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human DruidBGRUW
Both cards trigger when a spell is cast — they fire together.
- Creature — Phyrexian SharkU
Both cards trigger when a spell is cast — they fire together.
- EnchantmentRU
Both cards trigger when a spell is cast — they fire together.
- Legendary Creature — Human ArtificerRW
Both cards trigger when a spell is cast — they fire together.
- ArtifactC
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human Spirit DragonRUW
Both cards trigger when a spell is cast — they fire together.
- EnchantmentB
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- EnchantmentW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Elder GiantGU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- 1UBRLegendary Creature — Human NobleBRU
Both cards trigger when a spell is cast — they fire together.
- Creature — Giant WarriorG
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Planeswalker — QuintoriusRW
Both cards trigger when a spell is cast — they fire together.
- Legendary Creature — Human WizardGRU
Both cards trigger when a spell is cast — they fire together.
- Legendary Creature — Human SoldierW
Both cards trigger when a spell is cast — they fire together.
- Legendary Creature — ElementalGRUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Artifact Creature — Book ConstructBGRUW
Both cards trigger when a spell is cast — they fire together.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Human PilotB
Both cards trigger when a spell is cast — they fire together.
- Creature — Human NobleRW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- EnchantmentU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human AssassinG
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Dragon // Instant — OmenU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Illusion BeastW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Human MonkR
Both cards trigger when a spell is cast — they fire together.
- Enchantment Creature — NightmareB
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Goblin ArtificerR
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Enchantment — CaseU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Bird MonkRUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Giant // Instant — AdventureUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Enchantment Creature — Bird GlimmerUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human ClericUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Human MonkG
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- ArtifactG
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Bird SpiritUW
Both cards trigger when a spell is cast — they fire together.
- Artifact Creature — GnomeRW
Both cards trigger when a spell is cast — they fire together.
- Creature — Otter Wizard // Instant — AdventureRU
Both cards trigger when a spell is cast — they fire together.
- Creature — SpiritB
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Zombie WizardB
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary EnchantmentBGU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Human Peasant // Creature — SpiritUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
Behold the Unspeakable // Vision of the Unspeakable3UUEnchantment — Saga // Enchantment Creature — SpiritU
The Legend of Kuruk // Avatar Kuruk2UUEnchantment — Saga // Legendary Creature — AvatarU
Inventive Iteration // Living Breakthrough3UEnchantment — Saga // Enchantment Creature — MoonfolkU
The Legend of Kyoshi // Avatar Kyoshi4GGEnchantment — Saga // Legendary Creature — AvatarG
Origin of Iron Man4UEnchantment — SagaU
Nightmares and Daydreams2UEnchantment — SagaU
Jin-Gitaxias // The Great Synthesis3UULegendary Creature — Phyrexian Praetor // Enchantment — SagaU
The Antiquities War3UEnchantment — SagaU
The War in Heaven3BBBEnchantment — SagaB
Song of Eärendil3GUEnchantment — SagaGU
Summon: Shiva3UUEnchantment Creature — Saga ElementalU
Vault 87: Forced Evolution3GUEnchantment — SagaGU