15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- EnchantmentRW
Both cards blink (exile-and-return) creatures — their effects stack.
- Creature — ShapeshifterU
Both cards blink (exile-and-return) creatures — their effects stack.
- Creature — Human ClericW
Both cards blink (exile-and-return) creatures — their effects stack.
- Legendary Creature — Human NobleW
Both cards blink (exile-and-return) creatures — their effects stack.
- ArtifactC
Both cards blink (exile-and-return) creatures — their effects stack.
- EnchantmentR
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Enchantment — AuraU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- ArtifactC
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- EnchantmentB
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- EnchantmentW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Elder GiantGU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Giant WarriorG
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — ElementalGRUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary EnchantmentB
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — SliverW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- EnchantmentW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- EnchantmentB
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Merfolk Wizard // Legendary Creature — Merfolk RogueUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- 3RREnchantmentR
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- EnchantmentU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
Meneldor, Swift Savior3ULegendary Creature — Bird SoldierU
Ghostly Keybearer3UCreature — SpiritU
Long River Lurker2UCreature — Frog ScoutU
Mirko Vosk, Mind Drinker3UBLegendary Creature — VampireBU
Azure Drake3UCreature — DrakeU
Fighting Drake2UUCreature — DrakeU
Makindi Griffin3WCreature — GriffinW
Esper Cormorants2WUArtifact Creature — BirdUW
Spotted Griffin3WCreature — GriffinW
Jecht, Reluctant Guardian // Braska's Final Aeon3BLegendary Creature — Human Warrior // Legendary Enchantment Creature — Saga NightmareB
Restoration Angel3WCreature — AngelW
Obeka, Splitter of Seconds1UBRLegendary Creature — Ogre WarlockBRU