15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- SorceryB
Reanimate puts Jecht, Reluctant Guardian onto the battlefield from a graveyard without casting it, so its mana cost is never paid.
- Creature — Troll Warlock // SorceryB
Grave Researcher puts Jecht, Reluctant Guardian onto the battlefield from a graveyard without casting it, so its mana cost is never paid.
- EnchantmentU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga WizardBGRUW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- 1RGWLegendary EnchantmentGRW
Annie Joins Up makes Jecht, Reluctant Guardian's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Artifact Creature — GolemC
Roaming Throne makes Jecht, Reluctant Guardian's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Enchantment — Room // Enchantment — RoomU
Mirror Room makes Jecht, Reluctant Guardian's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- EnchantmentU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerRU
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Artifact — EquipmentU
Wizard's Staff makes Jecht, Reluctant Guardian's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Enchantment Creature — Human DruidGW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elf NobleGW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Kor ClericW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Land — PlanetW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Vampire Warlock // InstantB
Jecht, Reluctant Guardian wipes or mass-sacrifices creatures, and Bloodline Recollector profits when creatures die — or comes back from the wipe itself.
- Legendary Creature — Human RogueBG
Jecht, Reluctant Guardian wipes or mass-sacrifices creatures, and Chevill, Bane of Monsters profits when creatures die — or comes back from the wipe itself.
- Enchantment Creature — Insect MonkG
Springheart Nantuko creates token copies, feeding Jecht, Reluctant Guardian's ETB or copy payoff.
- Creature — Human AdvisorU
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Merfolk Wizard // Legendary Creature — Merfolk RogueUW
Both cards trigger on damage dealt — they fire together.
- Enchantment — AuraU
Endless Evil creates token copies, feeding Jecht, Reluctant Guardian's ETB or copy payoff.
- Legendary Creature — Elf WarriorBG
Jecht, Reluctant Guardian makes opponents discard, fueling Nath of the Gilt-Leaf's discard payoff.
- Legendary Enchantment Creature — DemigodBGW
Anikthea, Hand of Erebos creates token copies, feeding Jecht, Reluctant Guardian's ETB or copy payoff.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Enchantment Creature — NightmareB
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elemental InsectBR
Jecht, Reluctant Guardian wipes or mass-sacrifices creatures, and The Bloodbile Swarm profits when creatures die — or comes back from the wipe itself.
- Creature — Ogre WarlockB
Jecht, Reluctant Guardian wipes or mass-sacrifices creatures, and Underbridge Warlock profits when creatures die — or comes back from the wipe itself.
- Legendary Creature — Djinn NobleU
Jecht, Reluctant Guardian makes opponents discard, fueling Calim, Djinn Emperor's discard payoff.
- Creature — Elf WarlockBG
Jecht, Reluctant Guardian wipes or mass-sacrifices creatures, and Perennial Gravewarden profits when creatures die — or comes back from the wipe itself.
- SorceryW
Honor the Past puts Jecht, Reluctant Guardian onto the battlefield from a graveyard without casting it, so its mana cost is never paid.
- Creature — Tiefling ClericB
Jecht, Reluctant Guardian wipes or mass-sacrifices creatures, and A-Death-Priest of Myrkul profits when creatures die — or comes back from the wipe itself.
- Legendary Creature — Human Elf WarlockBG
Jecht, Reluctant Guardian wipes or mass-sacrifices creatures, and A-Shessra, Death's Whisper profits when creatures die — or comes back from the wipe itself.
- Legendary Creature — Vampire KnightBW
Jecht, Reluctant Guardian wipes or mass-sacrifices creatures, and Arvad, Weatherlight Smuggler profits when creatures die — or comes back from the wipe itself.
- Legendary Artifact Creature — Robot OctopusBU
Prototype X-8 creates token copies, feeding Jecht, Reluctant Guardian's ETB or copy payoff.
The Long Reach of Night // Animus of Night's Reach3BEnchantment — Saga // Enchantment Creature — SpiritB
Birth of the Imperium2WUBEnchantment — SagaBUW
Summon: Anima4BBEnchantment Creature — Saga HorrorB
The Eldest Reborn4BEnchantment — SagaB
Origin of Black Widow2BEnchantment — SagaB
Long River Lurker2UCreature — Frog ScoutU
Braids's Frightful Return2BEnchantment — SagaB
Sheoldred // The True Scriptures3BBLegendary Creature — Phyrexian Praetor // Enchantment — SagaB
The Antiquities War3UEnchantment — SagaU
Elspeth's Nightmare2BEnchantment — SagaB
In the Pale Moonlight3BBEnchantment — SagaB
Down, Down to Goblin-town2BEnchantment — SagaB