15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- ArtifactU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human CitizenW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary ArtifactR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Bird WizardGUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — AuraB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Fish LizardGU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Faerie RogueU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact Creature — ConstructU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — AuraG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Merfolk WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — AuraW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Phyrexian ClericU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — BearG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — AuraG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Faerie RogueU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human ScoutW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — InsectU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human ScoutG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human WarriorR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 3WUCreature — Human KnightUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Artifact — FoodC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — AuraR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Horse FishU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — ZombieW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 1WWEnchantmentW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Bat ClericB
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human NobleGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human AssassinG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Frog DruidBG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — InsectG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Elf DruidGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- EnchantmentUW
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Human ClericW
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Human SoldierW
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Frog ScoutGU
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Merfolk WizardGU
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Bird ScoutW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human ClericBW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Artifact Creature — Robot OctopusBU
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Human DruidG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Elf DruidW
Both cards trigger when a creature enters the battlefield — they fire together.
- Artifact — EquipmentGW
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Human CitizenR
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Human NobleRW
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Dragon // Instant — OmenU
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Illusion BeastW
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Goblin ArtificerR
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Bird MonkRUW
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Giant // Instant — AdventureUW
Both cards trigger when a creature enters the battlefield — they fire together.
April O'Neil, Live on the Scene1ULegendary Creature — Human DetectiveU
Tireless Tracker2GCreature — Human ScoutG
Sharp-Eyed Rookie1GCreature — Human DetectiveG
Forecasting Fortune Teller1UCreature — Human Advisor AllyU
Thraben InspectorWCreature — Human SoldierW
Novice InspectorWCreature — Human DetectiveW
Gleaming GeardrakeURArtifact Creature — DrakeRU
June, Bounty Hunter1BLegendary Creature — Human MercenaryB
Messenger Hawk2U/BCreature — Bird ScoutBU
Homicide Investigator1BCreature — Human DetectiveB
Malcolm, the EyesURLegendary Creature — Siren PirateRU
The Mechanist, Aerial Artisan2ULegendary Creature — Human Artificer AllyU