15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Snake Elf ScoutGU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Rat AvatarB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human NobleRW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Artifact — SpacecraftC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact — SpacecraftW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Artifact — Infinity StoneW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Enchantment — Saga // Legendary Creature — AvatarW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Goblin PilotGR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Cat BeastU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Spirit NobleUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Human Nomad ClericW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Planeswalker — AminatouBUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Enchantment Creature — ShrineBGRUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Bison AllyW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human KnightW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human NobleW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human WizardBRW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human Rebel ClericW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — DogW
Phelia, Exuberant Shepherd blinks (exiles and returns) a permanent, re-firing Paralyze's enter-the-battlefield effect.
- Legendary Creature — Human ClericGW
Yuna, Hope of Spira returns creatures from the graveyard to the battlefield, re-firing Paralyze's enter-the-battlefield effect.
- Creature — Bird SoldierW
Aerial Extortionist exiles a permanent and lets its owner cast it again — the recast fires Paralyze's cast trigger or its enter-the-battlefield effect.
- SorceryW
What Must Be Done returns creatures from the graveyard to the battlefield, re-firing Paralyze's enter-the-battlefield effect.
- Legendary Creature — Elf NobleU
Elrond, Moon-Reader blinks (exiles and returns) a permanent, re-firing Paralyze's enter-the-battlefield effect.
Weakstone's SubjugationUEnchantment — AuraU
MaroonedUEnchantment — AuraU
Bubble SnareUEnchantment — AuraU
Controlled InstinctsUEnchantment — AuraU
ApathyUEnchantment — AuraU
Bind the MonsterUEnchantment — AuraU
Tangle KelpUEnchantment — AuraU
Sleep MagicUEnchantment — AuraU
Runner's Bane1UEnchantment — AuraU
Melancholy2BEnchantment — AuraB
Locked in the Cemetery1UEnchantment — AuraU
Encase in Ice1UEnchantment — AuraU