15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — ElementalGR
Both cards trigger when a creature dies — they fire together.
- Legendary Creature — Human WarlockBRU
Both cards trigger when a creature dies — they fire together.
- Legendary Creature — Human Rebel WarlockW
Both cards trigger when a creature dies — they fire together.
- Legendary Creature — Spirit SoldierW
Both cards trigger when a creature dies — they fire together.
- Legendary Creature — Human AvatarG
Both cards trigger when a creature dies — they fire together.
- Artifact Creature — Treasure DogR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Legendary Creature — Human ArtificerGUW
Both cards trigger when a creature dies — they fire together.
- Creature — Plant WallGR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Legendary Creature — Zombie WizardBW
Both cards trigger when a creature dies — they fire together.
- Legendary Creature — ElementalG
Both cards trigger when a creature dies — they fire together.
- Creature — EldraziC
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Legendary Creature — Spider DemonBG
Both cards trigger when a creature dies — they fire together.
- 3GWWLegendary Creature — Elder SphinxGW
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — DragonR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Bird ClericW
Both cards trigger when a creature dies — they fire together.
- R/GCreature — Human DruidGR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Legendary Creature — Dwarf WarriorGR
Both cards trigger when a creature dies — they fire together.
- Creature — Snake Spirit AvatarB
Both cards trigger when a creature dies — they fire together.
- Legendary Enchantment Creature — GodBW
Both cards trigger when a creature dies — they fire together.
- Creature — InsectW
Both cards trigger when a creature dies — they fire together.
- Creature — Eldrazi Faerie RogueU
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Dragon BarbarianR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Eldrazi DroneR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Sorcery — LessonB
Both cards trigger when a creature dies — they fire together.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Artifact Creature — Equipment PhoenixR
Both cards trigger when a creature dies — they fire together.
- InstantR
Pass the Torch can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- InstantW
Patriar's Humiliation can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- 3RRCreature — DemonR
Chaos Balor can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- Creature — Orc ArcherB
A-Orcish Bowmasters can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- Legendary Creature — Illusion BeastW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Legendary Planeswalker — TibaltR
Both cards trigger when a creature dies — they fire together.
- InstantW
Resolute Rejection can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- InstantR
Sparks Ablaze can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- Creature — Giant // Instant — AdventureUW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- SorceryR
Consumed by History can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- Creature — Octopus WizardUW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- SorceryG
Algorithmic Ferocity can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- Creature — Cat HorrorB
Both cards trigger when a creature dies — they fire together.
- InstantB
Davriel's Withering can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- SorceryR
Shove Aside can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- SorceryR
Conductive Current can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- Creature — SpiritB
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Legendary Planeswalker — NahiriRW
A-Nahiri, Heir of the Ancients can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- Legendary Planeswalker — SarkhanR
Sarkhan, Wanderer to Shiv can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- Creature — Human Peasant // Creature — SpiritUW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- InstantR
Melt Through can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
- SorceryR
Cindercone Smite can kill creatures (with damage or by shrinking them), enabling Journey to Eternity's death-trigger or removal payoff.
Gift of Immortality2WEnchantment — AuraW
Whip of Erebos2BBLegendary Enchantment ArtifactB
Minion's Return2BEnchantment — AuraB
False Demise2UEnchantment — AuraU
Screams from Within1BBEnchantment — AuraB
Angelic Renewal1WEnchantmentW
Ghoulish Impetus2BEnchantment — AuraB
Tomb FortressLandB
Havengul Laboratory // Havengul MysteryLegendary Land // Legendary LandB
Port of KarfellLandBU
Unhallowed Pact2BEnchantment — AuraB
Othelm, Sigardian Outcast1GWLegendary Creature — HumanGW