15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Elf DruidG
Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.
- 5UUCreature — IllusionU
Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.
- Creature — DrakeU
Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.
- 5UUCreature — WhaleU
Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.
- Creature — Human WizardG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Centaur DetectiveG
Innocuous Researcher untaps all (or many) permanents, refreshing Tomb Fortress's tap activation.
- SorceryR
Fiery Gambit untaps all (or many) permanents, refreshing Tomb Fortress's tap activation.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Bird WizardGUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human WarlockG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human WizardGU
Prophet of Kruphix untaps all (or many) permanents, refreshing Tomb Fortress's tap activation.
- Creature — Human WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — SpiritG
Seedborn Muse untaps all (or many) permanents, refreshing Tomb Fortress's tap activation.
- EnchantmentG
Wilderness Reclamation untaps all (or many) permanents, refreshing Tomb Fortress's tap activation.
- Artifact — EquipmentC
Sword of Feast and Famine untaps all (or many) permanents, refreshing Tomb Fortress's tap activation.
- Creature — Faerie RogueU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Elder DragonBG
Beledros Witherbloom untaps all (or many) permanents, refreshing Tomb Fortress's tap activation.
- Creature — Human DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentG
Nature's Will untaps all (or many) permanents, refreshing Tomb Fortress's tap activation.
- Creature — Moonfolk WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf Cleric DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Dragon DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 2GGEnchantmentG
Awakening untaps all (or many) permanents, refreshing Tomb Fortress's tap activation.
- SorceryG
Rude Awakening untaps all (or many) permanents, refreshing Tomb Fortress's tap activation.
Port of KarfellLandBU
Sequestered StashLandC
Argoth, Sanctum of NatureLandG
Great Arashin CityLandB
Midgar, City of Mako // Reactor Raid2BLand — Town // Sorcery — AdventureB
Shivan OasisLandGR
Nomad OutpostLandBRW
Copperline GorgeLandGR
Forsaken SanctuaryLandBW
Ishgard, the Holy See // Faith & Grief3WWLand — Town // Sorcery — AdventureW
Crumbling NecropolisLandBRU
Opulent PalaceLandBGU