15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Human WizardG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Centaur DetectiveG
Innocuous Researcher untaps all (or many) permanents, refreshing Drownyard Temple's tap activation.
- SorceryR
Fiery Gambit untaps all (or many) permanents, refreshing Drownyard Temple's tap activation.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human WarlockG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human WizardGU
Prophet of Kruphix untaps all (or many) permanents, refreshing Drownyard Temple's tap activation.
- Legendary Creature — Human Noble AllyGR
Bumi, Unleashed untaps all (or many) permanents, refreshing Drownyard Temple's tap activation.
- Creature — Human WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — SpiritG
Seedborn Muse untaps all (or many) permanents, refreshing Drownyard Temple's tap activation.
- EnchantmentG
Wilderness Reclamation untaps all (or many) permanents, refreshing Drownyard Temple's tap activation.
- Artifact — EquipmentC
Sword of Feast and Famine untaps all (or many) permanents, refreshing Drownyard Temple's tap activation.
- Legendary Creature — Elder DragonBG
Beledros Witherbloom untaps all (or many) permanents, refreshing Drownyard Temple's tap activation.
- Creature — Human DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentG
Nature's Will untaps all (or many) permanents, refreshing Drownyard Temple's tap activation.
- Creature — Moonfolk WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf Cleric DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Dragon DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 2GGEnchantmentG
Awakening untaps all (or many) permanents, refreshing Drownyard Temple's tap activation.
- SorceryG
Rude Awakening untaps all (or many) permanents, refreshing Drownyard Temple's tap activation.
- 2GGEnchantment — AuraG
Bear Umbra untaps all (or many) permanents, refreshing Drownyard Temple's tap activation.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary ArtifactG
Mana loop: net-positive mana cycle between the two cards.
- Legendary Artifact Creature — HumanBRW
Mana loop: net-positive mana cycle between the two cards.
Ba Sing SeLandG
Unholy GrottoLandB
Petrified FieldLandC
Buried RuinLandC
Haunted FengrafLandC
Retrofitted TransmograntBArtifact Creature — ZombieB
Persistent SpecimenBCreature — SkeletonB
Mudflat VillageLandB
Memorial to FollyLandB
Haven of the Spirit DragonLandC
Gryff's BoonWEnchantment — AuraW
Abstergo EntertainmentLegendary LandC