15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary LandG
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Legendary Enchantment // Legendary LandG
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Legendary LandC
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Legendary LandW
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Legendary LandU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Legendary Creature — Squirrel DruidBG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Planeswalker — WrennG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — AuraB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — God // LandW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Sorcery // LandW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human Scout AllyG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary LandW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — AuraG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandBW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary LandG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Bat God // LandB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Rabbit WarriorGRW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment // LandW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Planeswalker — LilianaB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Artifact // Legendary Artifact LandW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Weird // LandU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
Wakeroot Elemental4GGCreature — ElementalG
Rebellious Captives1GCreature — Human Peasant AllyG
Tendril of the Mycotyrant1GCreature — Fungus WizardG
Skarrg GuildmageRGCreature — Human ShamanGR
Waker of the Wilds2GGCreature — Merfolk ShamanG
Destiny Spinner1GEnchantment Creature — HumanG
Sage of the Maze2GCreature — Elf WizardG
Clan GuildmageRGCreature — Human ShamanGR
Thelonite Druid2GCreature — Human Cleric DruidG
Avalanche Caller1USnow Creature — Human WizardU
Nissa, Vastwood Seer // Nissa, Sage Animist2GLegendary Creature — Elf Scout // Legendary Planeswalker — NissaG
Nissa, Vital Force3GGLegendary Planeswalker — NissaG