15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Enchantment — AuraG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandC
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Legendary Creature — Squirrel DruidBG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Planeswalker — WrennG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf ScoutG
Copperhorn Scout untaps all (or many) permanents, refreshing Hope Tender's tap activation.
- Creature — Orc ClericW
White Plume Adventurer untaps all (or many) permanents, refreshing Hope Tender's tap activation.
- Enchantment — AuraB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Planeswalker — JaceU
Jace, Ingenious Mind-Mage untaps all (or many) permanents, refreshing Hope Tender's tap activation.
- EnchantmentR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentR
Aggravated Assault untaps all (or many) permanents, refreshing Hope Tender's tap activation.
- Legendary Creature — God // LandW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Sorcery // LandW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human Scout AllyG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary LandW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Time Lord DoctorGU
The Thirteenth Doctor untaps all (or many) permanents, refreshing Hope Tender's tap activation.
- Creature — Human KnightGW
Veteran Beastrider untaps all (or many) permanents, refreshing Hope Tender's tap activation.
- Enchantment — AuraG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandBW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary LandG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Bat God // LandB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentU
Intruder Alarm untaps all (or many) permanents, refreshing Hope Tender's tap activation.
- Creature — SpiritW
Drumbellower untaps all (or many) permanents, refreshing Hope Tender's tap activation.
- Legendary Planeswalker — GideonW
Gideon, Martial Paragon untaps all (or many) permanents, refreshing Hope Tender's tap activation.
- Legendary Creature — Rabbit WarriorGRW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Treefolk DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — AuraG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Land — CaveC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Land — Forest GateG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Land — Island GateU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Land — Plains GateW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Land — Mountain GateR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandBG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Land — Swamp GateB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandGW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Land — DesertC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
Magus of the CandelabraGCreature — Human WizardG
Deserted TempleLandC
Candelabra of Tawnos1ArtifactC
Voyaging Satyr1GCreature — Satyr DruidG
Sculptor of Winter1GSnow Creature — Elf RogueG
Llanowar Druid1GCreature — Elf DruidG
Blossom Dryad2GCreature — DryadG
Krosan Restorer2GCreature — Human DruidG
Rustvine CultivatorGCreature — Phyrexian Elf DruidG
Ley Druid2GCreature — Human DruidG
Arbor ElfGCreature — Elf DruidG
Juniper Order Druid2GCreature — Human Cleric DruidG