15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human WarriorBGRUW
Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.
- EnchantmentR
Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.
- Legendary Creature — Squirrel DruidBG
Nature's Will untaps all (or many) permanents, refreshing Hazel of the Rootbloom's tap activation.
- Legendary Creature — Echidna WarriorR
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — God // LandW
Nature's Will untaps all (or many) permanents, refreshing Ojer Taq, Deepest Foundation's tap activation.
- Legendary Creature — Vampire RogueBR
Both cards trigger on damage dealt — they fire together.
- Creature — Human AdvisorU
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Merfolk Wizard // Legendary Creature — Merfolk RogueUW
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Goblin HumanBRU
Both cards trigger on damage dealt — they fire together.
- Legendary Planeswalker — YanlingU
Nature's Will untaps all (or many) permanents, refreshing Mu Yanling, Sky Dancer's tap activation.
- Legendary Creature — HomunculusU
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Cat WarriorGW
Both cards trigger on damage dealt — they fire together.
- Enchantment — AuraB
Nature's Will untaps all (or many) permanents, refreshing Lithoform Blight's tap activation.
- Legendary Creature — Dryad DetectiveGRW
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Bat God // LandB
Nature's Will untaps all (or many) permanents, refreshing Aclazotz, Deepest Betrayal's tap activation.
- EnchantmentR
Nature's Will untaps all (or many) permanents, refreshing Alpine Moon's tap activation.
- Sorcery // LandU
Nature's Will untaps all (or many) permanents, refreshing Sea Gate Restoration's tap activation.
- Legendary Creature — Human Assassin WarriorRW
Both cards trigger on damage dealt — they fire together.
- Legendary Artifact // Legendary Artifact LandW
Nature's Will untaps all (or many) permanents, refreshing Thousand Moons Smithy's tap activation.
- Legendary Planeswalker — WrennG
Nature's Will untaps all (or many) permanents, refreshing Wrenn and Realmbreaker's tap activation.
- Legendary LandG
Nature's Will untaps all (or many) permanents, refreshing Gaea's Cradle's tap activation.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Phyrexian ArtificerUW
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Noggle RogueGR
Both cards trigger on damage dealt — they fire together.
- Enchantment Creature — NightmareB
Both cards trigger on damage dealt — they fire together.
- Artifact Creature — Equipment PhoenixR
Both cards trigger on damage dealt — they fire together.
- Creature — Lizard WarlockBR
Both cards trigger on damage dealt — they fire together.
- Creature — Sphinx DetectiveU
Both cards trigger on damage dealt — they fire together.
- Enchantment — AuraG
Nature's Will untaps all (or many) permanents, refreshing A-Find the Path's tap activation.
- Kindred Artifact — MerfolkU
Both cards trigger on damage dealt — they fire together.
- Enchantment — Room // Enchantment — RoomR
Both cards trigger on damage dealt — they fire together.
- Creature — Treefolk DruidG
Nature's Will untaps all (or many) permanents, refreshing Topsoil Turner's tap activation.
- Enchantment Land — SagaU
Nature's Will untaps all (or many) permanents, refreshing Jace's Saga's tap activation.
- Legendary Creature — Human BardBR
Both cards trigger on damage dealt — they fire together.
- Land — CaveC
Nature's Will untaps all (or many) permanents, refreshing Echoing Cavern's tap activation.
- LandBG
Nature's Will untaps all (or many) permanents, refreshing A-Skemfar Elderhall's tap activation.
- LandC
Nature's Will untaps all (or many) permanents, refreshing A-Dungeon Descent's tap activation.
- LandC
Nature's Will untaps all (or many) permanents, refreshing A-Hall of Tagsin's tap activation.
- LandC
Nature's Will untaps all (or many) permanents, refreshing Forsaken Crossroads's tap activation.
- Land — Swamp GateB
Nature's Will untaps all (or many) permanents, refreshing Gate of the Black Dragon's tap activation.
- Land — Forest GateG
Nature's Will untaps all (or many) permanents, refreshing Gate to Manorborn's tap activation.
- Land — Island GateU
Nature's Will untaps all (or many) permanents, refreshing Gate to Seatower's tap activation.
- Land — Plains GateW
Nature's Will untaps all (or many) permanents, refreshing Gate to the Citadel's tap activation.
- Land — Mountain GateR
Nature's Will untaps all (or many) permanents, refreshing Gate to Tumbledown's tap activation.
Wilderness Reclamation3GEnchantmentG
War's Toll3REnchantmentR
Kismet3WEnchantmentW
Frozen Aether3UEnchantmentU
Coastal Piracy2UUEnchantmentU
Bear Umbra2GGEnchantment — AuraG
Awakening2GGEnchantmentG
Pretender's Claim1BEnchantment — AuraB
Reconnaissance Mission2UUEnchantmentU
Mana Web3ArtifactC
Bred for the Hunt1GUEnchantmentGU
Derevi, Empyrial TacticianGWULegendary Creature — Bird WizardGUW