15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human God HeroUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Artifact — Infinity StoneW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- 3W/UW/ULegendary Creature — Mutant Ninja TurtleUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Goblin ArtificerR
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Legendary Creature — Moonfolk WizardUW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Enchantment — Saga // Legendary Creature — AvatarW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human ScientistRUW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- EnchantmentW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Cat BeastU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Spirit NobleUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Goblin ArtificerR
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- Legendary Planeswalker — AminatouBUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- EnchantmentU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary PlaneswalkerW
The Eternal Wanderer blinks (exiles and returns) a permanent, re-firing Conductive Machete's enter-the-battlefield effect.
- SorceryW
Jolted Awake returns creatures from the graveyard to the battlefield, re-firing Conductive Machete's enter-the-battlefield effect.
- Legendary Creature — DogW
Phelia, Exuberant Shepherd blinks (exiles and returns) a permanent, re-firing Conductive Machete's enter-the-battlefield effect.
- SorceryRW
Explosive Getaway blinks (exiles and returns) a permanent, re-firing Conductive Machete's enter-the-battlefield effect.
- SorceryW
What Must Be Done returns creatures from the graveyard to the battlefield, re-firing Conductive Machete's enter-the-battlefield effect.
- Legendary Creature — Elf NobleU
Elrond, Moon-Reader blinks (exiles and returns) a permanent, re-firing Conductive Machete's enter-the-battlefield effect.
- InstantU
Temporal Tribulation blinks (exiles and returns) a permanent, re-firing Conductive Machete's enter-the-battlefield effect.
- EnchantmentRW
Nahiri's Resolve blinks (exiles and returns) a permanent, re-firing Conductive Machete's enter-the-battlefield effect.
- InstantW
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Conductive Machete's cast trigger or its enter-the-battlefield effect.
- InstantU
Teferi's Time Twist blinks (exiles and returns) a permanent, re-firing Conductive Machete's enter-the-battlefield effect.
- InstantW
Brought Back returns creatures from the graveyard to the battlefield, re-firing Conductive Machete's enter-the-battlefield effect.
- Legendary Planeswalker — VenserUW
Venser, Visionary Traveler blinks (exiles and returns) a permanent, re-firing Conductive Machete's enter-the-battlefield effect.
Cursed Windbreaker2UArtifact — EquipmentU
Killer's Mask2BArtifact — EquipmentB
Dissection Tools5Artifact — EquipmentC
Unsettling Twins3WCreature — HumanW
Malamet Scythe2GArtifact — EquipmentG
Wooden Cane3WArtifact — EquipmentW
Piston Sledge3Artifact — EquipmentC
Bramble Armor1GArtifact — EquipmentG
Pirate's Cutlass3Artifact — EquipmentC
Relic Axe2Artifact — EquipmentC
Growing DreadGUEnchantmentGU
Ronin Warclub3Artifact — EquipmentC