15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human Warrior AllyGR
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Legendary Creature — Mutant Ninja Human TurtleU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human KnightU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human CitizenG
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- EnchantmentU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Legendary Creature — Human Warrior HeroR
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human ShamanG
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — ElementalG
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — SnakeG
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- 4U/RU/RCreature — BeastRU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human Elf Shaman SorcererU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Eldrazi ProcessorU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human ShamanG
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Merfolk WizardU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Djinn WizardRUW
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- 3RR/WWCreature — Spirit ClericRW
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Giant SorcererR
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human WizardU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human ShamanR
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Djinn Monk // LandR
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human WizardR
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — ZombieBU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human WizardRU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Merfolk WizardU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human WizardU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Human NinjaU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — InsectBG
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Legendary Creature — Human WizardU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- EnchantmentGR
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Cabaretti Revels's cast trigger or its enter-the-battlefield effect.
- Creature — Human NobleRW
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Jewel Mine Overseer's cast trigger or its enter-the-battlefield effect.
- EnchantmentU
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Signature Spells's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Human AssassinG
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Jessie Zane, Fangbringer's cast trigger or its enter-the-battlefield effect.
- Creature — Dragon // Instant — OmenU
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Cunning Azurescale's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Illusion BeastW
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Ethrimik, Imagined Fiend's cast trigger or its enter-the-battlefield effect.
- Creature — Goblin ArtificerR
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Artillery Enthusiast's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Bird MonkRUW
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Xho Cai, Flickering Talon's cast trigger or its enter-the-battlefield effect.
- Creature — Human RogueG
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Antique Collector's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Elder DinosaurG
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Etali, Primal Garden's cast trigger or its enter-the-battlefield effect.
- Creature — Giant // Instant — AdventureUW
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Stormkeld Curator's cast trigger or its enter-the-battlefield effect.
- ArtifactC
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Dragonweave Tapestry's cast trigger or its enter-the-battlefield effect.
- Enchantment Creature — Bird GlimmerUW
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Wingbright Thief's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Human ClericUW
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Niambi, Beloved Protector's cast trigger or its enter-the-battlefield effect.
- Creature — Human MonkG
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Chronicler of Worship's cast trigger or its enter-the-battlefield effect.
- ArtifactG
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Eumidian Lifeseed's cast trigger or its enter-the-battlefield effect.
- Creature — Bat ClericBW
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Darkstar Banisher's cast trigger or its enter-the-battlefield effect.
- Creature — CatB
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires A-Cauldron Familiar's cast trigger or its enter-the-battlefield effect.
- Creature — Octopus WizardUW
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Obscura Polymorphist's cast trigger or its enter-the-battlefield effect.
- Creature — Dwarf ArtificerW
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Dedicated Dollmaker's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Jellyfish AdvisorGUW
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Vv'viza, Orbital Overseer's cast trigger or its enter-the-battlefield effect.
- Artifact Creature — ConstructC
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Urza's Construction Drone's cast trigger or its enter-the-battlefield effect.
Airbending Lesson2WInstant — LessonW
Suspend Aggression1RWInstantRW
Release to the Wind2UInstantU
Vanish into Eternity2WInstantW
Excise the Imperfect1WWInstantW
Tear Asunder1GInstantBG
Utter End2WBInstantBW
Anguished Unmaking1WBInstantBW
Mandate of Peace1WInstantW
Reduce to Memory1WWSorcery — LessonW
Rite of OblivionWBSorceryBW
March of Otherworldly LightXWInstantW