15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- SorceryR
Fiery Gambit untaps all (or many) permanents, refreshing Profane Procession's tap activation.
- Creature — Centaur DetectiveG
Innocuous Researcher untaps all (or many) permanents, refreshing Profane Procession's tap activation.
- Creature — Human WizardG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Bird WizardGUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Elder DragonBG
Beledros Witherbloom untaps all (or many) permanents, refreshing Profane Procession's tap activation.
- Legendary Creature — Human WarlockG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human WizardGU
Prophet of Kruphix untaps all (or many) permanents, refreshing Profane Procession's tap activation.
- Creature — Phyrexian ClericU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentG
Wilderness Reclamation untaps all (or many) permanents, refreshing Profane Procession's tap activation.
- Creature — SpiritG
Seedborn Muse untaps all (or many) permanents, refreshing Profane Procession's tap activation.
- Creature — Faerie RogueU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact — EquipmentC
Sword of Feast and Famine untaps all (or many) permanents, refreshing Profane Procession's tap activation.
- Creature — Human WarriorR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human SpellshaperU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentG
Nature's Will untaps all (or many) permanents, refreshing Profane Procession's tap activation.
- Legendary Creature — EldraziC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 2GGEnchantmentG
Awakening untaps all (or many) permanents, refreshing Profane Procession's tap activation.
- Creature — Human WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Moonfolk WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary LandU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Dragon DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf Cleric DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
Terrain GeneratorLandC
Talon Gates of MadaraLand — GateC
Matzalantli, the Great Door // The Core3Legendary Artifact // Legendary LandC
Path of Mettle // Metzali, Tower of TriumphRWLegendary Enchantment // Legendary LandRW
Lantern of Revealing3ArtifactC
Azor's Gateway // Sanctum of the Sun2Legendary Artifact // Legendary LandC
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun2GLegendary Enchantment // Legendary LandG
Hadana's Climb // Winged Temple of Orazca1GULegendary Enchantment // Legendary LandGU
Esika, God of the Tree // The Prismatic Bridge1GGWUBRGLegendary Creature — God // Legendary EnchantmentBGRUW
Storm the Vault // Vault of Catlacan2URLegendary Enchantment // Legendary LandRU
Baldur's GateLegendary Land — GateC
Journey to Eternity // Atzal, Cave of Eternity1BGLegendary Enchantment — Aura // Legendary LandBG