Beta
Core24FT Power
EDH26FT Power
1v123FT Power
  • copy-engine
  • token-maker
standardLegal
pioneerLegal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlLegal
15 more formats
alchemyNot legal
competitivebrawlLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyLegal
predhNot legal
premodernNot legal
standardbrawlLegal
timelessLegal
tlrLegal
First printed in The Lost Caverns of Ixalan (2023)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • EnchantmentU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — Orc ClericW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Planeswalker — KioraGU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — SpiritU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Legendary Creature — Human CitizenW

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Legendary Creature — Human WarriorGRW

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Legendary Creature — Bird WizardGUW

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — Merfolk DetectiveU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — MerfolkGU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — Elf DruidG

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — ImpB

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — ElfG

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Enchantment Creature — NightmareR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human WarlockG

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — Fish LizardGU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — Human ClericU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — Faerie RogueU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Legendary Creature — Human ClericU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — Vedalken SoldierU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Artifact Creature — ConstructU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Legendary Creature — Orion ScientistGU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — Merfolk WizardU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — ElementalU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — Phyrexian ClericU

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

  • Creature — BearG

    Paid copy loop: one card makes copies of a creature, and each copy readies the copier to copy again — but a copy or the untap costs mana every time. It runs for as long as you can pay: a mana sink, infinite only with infinite mana.

MTG Arena only

Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Creature — Human NobleRW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • EnchantmentG

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Bat ClericB

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human NobleGRW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human AssassinG

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Dragon // Instant — OmenU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Illusion BeastW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Frog DruidBG

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — InsectG

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Goblin ArtificerR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Bird MonkRUW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Human RogueG

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Elder DinosaurG

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Giant // Instant — AdventureUW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Enchantment Creature — Bird GlimmerUW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Bat ClericBW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — CatB

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Octopus WizardUW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Elf DruidGRW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Dwarf ArtificerW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Jellyfish AdvisorGUW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Artifact Creature — ConstructC

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — SpiritB

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Elemental WizardU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Zombie WizardB

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.