15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Goblin ShamanR
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- 2RREnchantment — AuraR
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ClownRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elemental IllusionR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human SoldierR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WarriorR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human SamuraiBRW
Isshin, Two Heavens as One makes Fear of Missing Out's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Planeswalker — ChandraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentRW
Windcrag Siege makes Fear of Missing Out's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Enchantment Creature — GodU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Spirit // Enchantment — AuraU
One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).
- Legendary Artifact — Infinity StoneW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- 1WUCreature — SpiritUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human BarbarianR
Both cards produce extra combat steps — their effects stack.
- 3W/UW/ULegendary Creature — Mutant Ninja TurtleUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human BarbarianGR
Wulfgar of Icewind Dale makes Fear of Missing Out's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Planeswalker — ZarielR
Both cards produce extra combat steps — their effects stack.
- Legendary Creature — Trill AdvisorW
One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).
- Legendary Creature — Human RabbitGR
Both cards produce extra combat steps — their effects stack.
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker HeroGRU
Both cards produce extra combat steps — their effects stack.
- Enchantment — Saga // Legendary Creature — AvatarW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Bird MonkRUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human SamuraiRW
Both cards produce extra combat steps — their effects stack.
- Artifact Creature — Phyrexian ShapeshifterU
One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).
- InstantR
Fear of Missing Out grants an extra combat phase, enabling Pass the Torch's combat-trigger payoff.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Bat ClericB
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human NobleGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human AssassinG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Noggle RogueGR
Fear of Missing Out grants an extra combat phase, enabling Pep, Raucous Raider's combat-trigger payoff.
- Legendary Creature — Human WarriorRW
Both cards trigger when a permanent attacks — they fire together.
- Creature — Frog DruidBG
Both cards trigger when a creature enters the battlefield — they fire together.
- Enchantment Creature — NightmareB
Fear of Ridicule creates token copies, feeding Fear of Missing Out's ETB or copy payoff.
- Creature — InsectG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human ClericUW
Niambi, Beloved Protector returns creatures from the graveyard to the battlefield, re-firing Fear of Missing Out's enter-the-battlefield effect.
- Creature — Elf DruidGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- Artifact — Book EquipmentU
Both cards trigger when a permanent attacks — they fire together.
- Artifact Creature — GnomeRW
Fear of Missing Out grants an extra combat phase, enabling Scalesoul Gnome's combat-trigger payoff.
- Legendary Creature — Jellyfish AdvisorGUW
Both cards trigger when a permanent attacks — they fire together.
- Artifact Creature — Equipment PhoenixR
Forgeborn Phoenix returns creatures from the graveyard to the battlefield, re-firing Fear of Missing Out's enter-the-battlefield effect.
- Creature — Lizard WarlockBR
Fear of Missing Out grants an extra combat phase, enabling Dazzling Flameweaver's combat-trigger payoff.
- EnchantmentUW
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — RatB
Fear of Missing Out grants an extra combat phase, enabling Snarlfang Vermin's combat-trigger payoff.
- Creature — Sphinx DetectiveU
Fear of Missing Out grants an extra combat phase, enabling Excogitator Sphinx's combat-trigger payoff.
Raph & Leo, Sibling Rivals1R/WR/WLegendary Creature — Mutant Ninja TurtleRW
Scourge of the Throne4RRCreature — DragonR
Finest Hour2GWUEnchantmentGUW
Raiyuu, Storm's Edge2RWLegendary Creature — Human SamuraiRW
Karlach, Fury of Avernus4RLegendary Creature — Tiefling BarbarianR
Aurelia, the Warleader2RRWWLegendary Creature — AngelRW
Hellkite Charger4RRCreature — DragonR
Godo, Bandit Warlord5RLegendary Creature — Human BarbarianR
Balthier and Fran1RGLegendary Creature — Human RabbitGR
Aggravated Assault2REnchantmentR
Triceraton Regenta2WCreature — Dinosaur NobleW
Lightning Runner3RRCreature — Human WarriorR