15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — SpiritU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- EnchantmentU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Creature — MerfolkGU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Creature — ElfG
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Enchantment Creature — NightmareR
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- 1GUCreature — Fish LizardGU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Creature — Human ClericU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- 2UCreature — Faerie RogueU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Creature — Vedalken SoldierU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Artifact Creature — ConstructU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Creature — Phyrexian ClericU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- 2GCreature — BearG
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- 2UCreature — Faerie RogueU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Creature — Human ScoutW
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Creature — InsectU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Creature — Human ScoutG
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Creature — Human WarriorR
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- 3WUCreature — Human KnightUW
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- 2UCreature — BeastU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- 3UCreature — Zombie WizardU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Creature — Orc PirateR
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- 3UUCreature — Elemental MinionU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Creature — Horse FishU
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Creature — ZombieW
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
- Kindred Artifact — Shaman EquipmentC
Copy chain: one card creates hasty copies of a creature whose ability or ETB the partner exploits — the canonical Kiki-Jiki / Splinter Twin pattern.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Human NobleRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentG
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Bat ClericB
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human NobleGRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human AssassinG
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Dragon // Instant — OmenU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Frog DruidBG
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — InsectG
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Goblin ArtificerR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Human RogueG
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Giant // Instant — AdventureUW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Enchantment Creature — Bird GlimmerUW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Human MonkG
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Bat ClericBW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — CatB
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Octopus WizardUW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Elf DruidGRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Dwarf ArtificerW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Artifact Creature — ConstructC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — SpiritB
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Elemental WizardU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Human Peasant // Creature — SpiritUW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Insect ScientistG
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentUW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Angel ClericW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
Ghired, Mirror of the WildsRGWLegendary Creature — Human ShamanGRW
Orthion, Hero of Lavabrink3RLegendary Creature — Human SoldierR
Feldon of the Third Path1RRLegendary Creature — Human ArtificerR
The Animus2Legendary ArtifactC
Romana II3WLegendary Creature — Time Lord ScientistW
Jaxis, the Troublemaker3RLegendary Creature — Human WarriorR
Saheeli, the Sun's BrillianceURLegendary Creature — Human ArtificerRU
Vitu-Ghazi GuildmageGWCreature — Dryad ShamanGW
Trostani, Selesnya's VoiceGGWWLegendary Creature — DryadGW
Xavier Sal, Infested CaptainBGULegendary Creature — Human Fungus PirateBGU
The Jolly Balloon Man1RWLegendary Creature — Human ClownRW
Selesnya Eulogist2GCreature — Centaur DruidG