15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Merfolk DetectiveU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — ElfG
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Legendary Creature — Human WarlockG
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- 3BCreature — ImpB
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — Human ClericU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Legendary Creature — Human WizardUW
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- 2UCreature — BeastU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- 3UCreature — Zombie WizardU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- 3UUCreature — Elemental MinionU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — Elf ScoutG
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Legendary Creature — Human WarriorGRW
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Legendary ArtifactC
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Enchantment — AuraG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — AuraU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Merfolk WizardU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — ElementalU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandC
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — SpiritU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human WizardU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — Human WizardU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 3WUCreature — Human KnightUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- WithTempestra, Dame of Games1RR
Copy chain: each card copies the other (or both copy a third), generating arbitrary copies. These two can't keep the loop going alone — add one of these to complete it:
Vizier of Tumbling Sands2UCreature — Human ClericU
Kiora's FollowerGUCreature — MerfolkGU
Rime Tender1GSnow Creature — Human DruidG
Nimbleclaw Adept3UCreature — Dragon WizardU
Unbender Tine2WUArtifactUW
Forensic Researcher2UCreature — Merfolk DetectiveU
North Pole Patrol2UCreature — Human Soldier AllyU
Fatestitcher3UCreature — Zombie WizardU
Kelpie Guide2UCreature — BeastU
Formidable Speaker2GCreature — Elf DruidG
Greenside Watcher1GCreature — Elf DruidG
Tidewater Minion3UUCreature — Elemental MinionU