15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- SorceryR
Fiery Gambit untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Creature — Centaur DetectiveG
Innocuous Researcher untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Creature — Human WizardG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Elder DragonBG
Beledros Witherbloom untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Creature — Elf DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human WarlockG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human WizardGU
Prophet of Kruphix untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Legendary Creature — Human Noble AllyGR
Bumi, Unleashed untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- EnchantmentG
Wilderness Reclamation untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Creature — SpiritG
Seedborn Muse untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Artifact — EquipmentC
Sword of Feast and Famine untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Creature — Human SpellshaperU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Planeswalker — AminatouBUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- EnchantmentG
Nature's Will untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Legendary Creature — EldraziC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 2GGEnchantmentG
Awakening untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Creature — Human WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Moonfolk WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary LandU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Dragon DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- UUInstantU
Reset untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- EnchantmentW
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- Creature — Elf Cleric DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
Hidden GrottoLandC
Surveillance RoomLandC
Conduit PylonsLand — DesertC
Undercity SewersLand — Island SwampBU
Elegant ParlorLand — Mountain PlainsRW
Commercial DistrictLand — Mountain ForestGR
Meticulous ArchiveLand — Plains IslandUW
Shadowy BackstreetLand — Plains SwampBW
Raucous TheaterLand — Swamp MountainBR
Hedge MazeLand — Forest IslandGU
Thundering FallsLand — Island MountainRU
Underground MortuaryLand — Swamp ForestBG