15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Human WizardG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Centaur DetectiveG
Innocuous Researcher untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- SorceryR
Fiery Gambit untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human WarlockG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human WizardGU
Prophet of Kruphix untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Legendary Creature — Human Noble AllyGR
Bumi, Unleashed untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Creature — Human WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — SpiritG
Seedborn Muse untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Creature — Zombie Mutant PeasantG
Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.
- EnchantmentG
Wilderness Reclamation untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Artifact — EquipmentC
Sword of Feast and Famine untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Legendary Creature — Elder DragonBG
Beledros Witherbloom untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Creature — Human DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary LandU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human SpellshaperU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentG
Nature's Will untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Creature — Moonfolk WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Merfolk ShamanG
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- Creature — Elf Cleric DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Dragon DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 2GGEnchantmentG
Awakening untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- Creature — ElementalG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- UUInstantU
Reset untaps all (or many) permanents, refreshing Gallifrey Council Chamber's tap activation.
- EnchantmentW
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
Hidden GrottoLandC
Conduit PylonsLand — DesertC
Undercity SewersLand — Island SwampBU
Elegant ParlorLand — Mountain PlainsRW
Commercial DistrictLand — Mountain ForestGR
Meticulous ArchiveLand — Plains IslandUW
Shadowy BackstreetLand — Plains SwampBW
Hedge MazeLand — Forest IslandGU
Thundering FallsLand — Island MountainRU
Underground MortuaryLand — Swamp ForestBG
Lush PorticoLand — Forest PlainsGW
Raucous TheaterLand — Swamp MountainBR