Beta
Core16FT Power
EDH18FT Power
1v115FT Power
  • recursion
standardNot legal
pioneerNot legal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyLegal
predhLegal
premodernLegal
standardbrawlNot legal
timelessNot legal
tlrLegal
First printed in Stronghold (1998)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Land — CaveC

    Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.

  • LandB

    Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.

  • Land — DesertC

    Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.

  • Land — Mountain PlainsRW

    Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.

  • Legendary LandC

    Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.

  • LandC

    Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.

  • Land — Swamp MountainBR

    Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.

  • LandC

    Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.

  • Legendary Snow Creature — YetiGUW

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Isu the Abominable's enter-the-battlefield effect.

  • LandC

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Vesuva's enter-the-battlefield effect.

  • LandC

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Cabaretti Courtyard's enter-the-battlefield effect.

  • LandC

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Riveteers Overlook's enter-the-battlefield effect.

  • Legendary Creature — SpiritG

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Kodama of the East Tree's enter-the-battlefield effect.

  • Legendary Creature — DragonGUW

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Amareth, the Lustrous's enter-the-battlefield effect.

  • LandC

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Glacial Chasm's enter-the-battlefield effect.

  • Land — GateC

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Talon Gates of Madara's enter-the-battlefield effect.

  • LandC

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Petrified Hamlet's enter-the-battlefield effect.

  • LandC

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Rumble Arena's enter-the-battlefield effect.

  • LandC

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Brokers Hideout's enter-the-battlefield effect.

  • LandC

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Maestros Theater's enter-the-battlefield effect.

  • LandC

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Obscura Storefront's enter-the-battlefield effect.

  • Land — DesertC

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Sunscorched Desert's enter-the-battlefield effect.

  • LandB

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Piranha Marsh's enter-the-battlefield effect.

  • LandC

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Plaza of Harmony's enter-the-battlefield effect.

  • LandC

    Sacred Ground returns creatures from the graveyard to the battlefield, re-firing Crystal Grotto's enter-the-battlefield effect.