15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Human WizardG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Centaur DetectiveG
Innocuous Researcher untaps all (or many) permanents, refreshing Adventurer's Inn's tap activation.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human WarlockG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human WizardGU
Prophet of Kruphix untaps all (or many) permanents, refreshing Adventurer's Inn's tap activation.
- Legendary Creature — Human Noble AllyGR
Bumi, Unleashed untaps all (or many) permanents, refreshing Adventurer's Inn's tap activation.
- Creature — Human WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — SpiritG
Seedborn Muse untaps all (or many) permanents, refreshing Adventurer's Inn's tap activation.
- EnchantmentG
Wilderness Reclamation untaps all (or many) permanents, refreshing Adventurer's Inn's tap activation.
- Artifact — EquipmentC
Sword of Feast and Famine untaps all (or many) permanents, refreshing Adventurer's Inn's tap activation.
- Legendary Creature — Elder DragonBG
Beledros Witherbloom untaps all (or many) permanents, refreshing Adventurer's Inn's tap activation.
- Creature — Human DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentG
Nature's Will untaps all (or many) permanents, refreshing Adventurer's Inn's tap activation.
- Creature — Moonfolk WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf Cleric DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Dragon DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 2GGEnchantmentG
Awakening untaps all (or many) permanents, refreshing Adventurer's Inn's tap activation.
- 2GGEnchantment — AuraG
Bear Umbra untaps all (or many) permanents, refreshing Adventurer's Inn's tap activation.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — SagaW
Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Adventurer's Inn's enter-the-battlefield effect.
- Legendary Creature — Giant ScoutGU
Bonny Pall, Clearcutter returns creatures from the graveyard to the battlefield, re-firing Adventurer's Inn's enter-the-battlefield effect.
- Legendary Creature — Spirit DragonBGU
Teval, the Balanced Scale returns creatures from the graveyard to the battlefield, re-firing Adventurer's Inn's enter-the-battlefield effect.
- 2BRGLegendary Planeswalker — WindgraceBGR
Lord Windgrace returns creatures from the graveyard to the battlefield, re-firing Adventurer's Inn's enter-the-battlefield effect.
- Creature — TurtleG
Blossoming Tortoise returns creatures from the graveyard to the battlefield, re-firing Adventurer's Inn's enter-the-battlefield effect.
- Legendary Creature — Human Knight MercenaryBW
Squall, SeeD Mercenary returns creatures from the graveyard to the battlefield, re-firing Adventurer's Inn's enter-the-battlefield effect.
Radiant FountainLandC
Kabira CrossroadsLandW
Crypt of the EternalsLandBRU
GlimmerpostLand — LocusC
Plaza of HarmonyLandC
Seraph SanctuaryLandC
Illegitimate BusinessLandBG
Mutant TownLandGU
Foot HeadquartersLandBW
Wind-Scarred CragLandRW
Skyclave Cleric // Skyclave Basilica1WCreature — Kor Cleric // LandW
Gates of IstfellLandUW