Beta
Core36FT Power
EDH36FT Power
1v136FT Power
  • recursion
standardNot legal
pioneerLegal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlLegal
15 more formats
alchemyNot legal
competitivebrawlLegal
duelLegal
futureNot legal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyLegal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessLegal
tlrNot legal
First printed in Dominaria (2018)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • EnchantmentU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga WizardBGRUW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • EnchantmentU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Enchantment Creature — Human DruidGW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Elf NobleGW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Kor ClericW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • EnchantmentU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Land — PlanetW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Snow Creature — YetiGUW

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Isu the Abominable's enter-the-battlefield effect.

  • Enchantment — Room // Enchantment — RoomU

    Mirror Room makes Fall of the Thran's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Land — GateC

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Talon Gates of Madara's enter-the-battlefield effect.

  • Legendary Creature — Human BardRW

    Three Dog, Galaxy News DJ creates token copies, feeding Fall of the Thran's ETB or copy payoff.

  • Land — CaveC

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Echoing Deeps's enter-the-battlefield effect.

  • LandC

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Vesuva's enter-the-battlefield effect.

  • Legendary Creature — SpiritG

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Kodama of the East Tree's enter-the-battlefield effect.

  • Legendary Creature — DragonGUW

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Amareth, the Lustrous's enter-the-battlefield effect.

  • LandC

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Petrified Hamlet's enter-the-battlefield effect.

  • LandC

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Plaza of Harmony's enter-the-battlefield effect.

  • LandC

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Rumble Arena's enter-the-battlefield effect.

  • LandB

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Mortuary Mire's enter-the-battlefield effect.

  • LandC

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Brokers Hideout's enter-the-battlefield effect.

  • LandC

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Cabaretti Courtyard's enter-the-battlefield effect.

  • LandC

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Maestros Theater's enter-the-battlefield effect.

  • LandC

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Obscura Storefront's enter-the-battlefield effect.

  • LandC

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Riveteers Overlook's enter-the-battlefield effect.

MTG Arena only

Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Enchantment Creature — NightmareB

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • LandC

    Fall of the Thran returns creatures from the graveyard to the battlefield, re-firing Forsaken Crossroads's enter-the-battlefield effect.