FT Power
Tags (1)
- lifegain
Legalities
15 more formats
Top synergies
- InstantR
Damage + lifelink: lifelink converts damage on one side into life triggers the partner pays off — the canonical Heliod / Karlov family.
- EnchantmentRW
Damage + lifelink: lifelink converts damage on one side into life triggers the partner pays off — the canonical Heliod / Karlov family.
- Legendary Creature — Hellion HydraGR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — HydraG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — SoldierW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — HydraR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Zombie BeastBR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Fox ShamanGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- EnchantmentG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Elemental BeastGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Human ArcherGW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — DemonB
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — SpiritW
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Human ScoutBGR
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Human KnightR
Both cards trigger on damage dealt — they fire together.
- Creature — Insect DruidG
Both cards trigger on damage dealt — they fire together.
- Creature — Vedalken Rogue ArtificerU
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Mutant Ninja Turtle HumanBW
Both cards trigger on damage dealt — they fire together.
- Creature — DemonBRW
Both cards trigger on damage dealt — they fire together.
- EnchantmentRW
Both cards trigger on damage dealt — they fire together.
- Creature — Faerie RogueU
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Human Faerie ScoutR
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Human Artificer VillainR
Both cards trigger on damage dealt — they fire together.
Multi-card combos
- WithTriskelavus7C
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). These two can't keep the loop going alone — add one of these to complete it:
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