Beta

FT Power

Core49FT Power
EDH54FT Power
1v146FT Power

Tags (2)

  • death-trigger
  • token-maker

Legalities

standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrLegal
First printed in Final Fantasy Commander (2025)

Top synergies

Multi-card combos

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.

  • Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.

  • Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death loop: each card's death feeds the other's trigger or recursion, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Draw engine: each card converts the other's effect into card draw, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Draw engine: each card converts the other's effect into card draw, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Draw engine: each card converts the other's effect into card draw, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Draw engine: each card converts the other's effect into card draw, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Draw engine: each card converts the other's effect into card draw, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Lifegain payoff: lifegain on one card triggers a payoff on the other, cycling indefinitely. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Lifegain payoff: lifegain on one card triggers a payoff on the other, cycling indefinitely. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Lifegain payoff: lifegain on one card triggers a payoff on the other, cycling indefinitely. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Lifegain payoff: lifegain on one card triggers a payoff on the other, cycling indefinitely. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Lifegain payoff: lifegain on one card triggers a payoff on the other, cycling indefinitely. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

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