FT Power
Tags (0)
No tags.
Legalities
15 more formats
Top synergies
- Legendary Creature — Hellion HydraGR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — HydraG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — SoldierW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — HydraR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Zombie BeastBR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- EnchantmentG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Fox ShamanGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Elemental BeastGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Nightmare BeastBGU
Both cards trigger on damage dealt — they fire together.
- Creature — InsectG
Both cards trigger on damage dealt — they fire together.
- Legendary Artifact — VehicleB
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Vampire AllyB
Both cards trigger on damage dealt — they fire together.
- Creature — ImpB
Both cards trigger on damage dealt — they fire together.
- Creature — Dinosaur BeastGR
Both cards trigger on damage dealt — they fire together.
- Creature — Spirit ClericRW
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Human AssassinW
Both cards trigger on damage dealt — they fire together.
- Creature — Centaur SpiritG
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Mutant Ninja Turtle HumanBW
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Human Monk HeroR
Both cards trigger on damage dealt — they fire together.
- Enchantment — AuraG
Both cards trigger on damage dealt — they fire together.
Multi-card combos
- WithTriskelavus7C
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). These two can't keep the loop going alone — add one of these to complete it:
Similar cards
Test of Faith1WInstantW
Fleeting FlightWInstantW
Stormwild Capridor2WCreature — Bird GoatW
Slith Ascendant1WWCreature — SlithW
Siegehorn CeratopsGWCreature — DinosaurGW
Brace for Impact4WInstantW
Slith FirewalkerRRCreature — SlithR
Slith PredatorGGCreature — SlithG
Power Fist1GArtifact — EquipmentG
Bloodcrazed Neonate1RCreature — VampireR
Curse of Stalked Prey1REnchantment — Aura CurseR
Skullbriar, the Walking GraveBGLegendary Creature — Zombie ElementalBG