FT Power
Tags (2)
- damage
- etb-trigger
Legalities
15 more formats
Top synergies
- Artifact — EquipmentG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- EnchantmentG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- SorceryG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- ArtifactW
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Creature — CatG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- EnchantmentGR
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Creature — VolverRUW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- InstantB
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — VolverBGW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Enchantment — SagaGRU
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human HeroRUW
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- 1GGCreature — SpikeG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Creature — HydraG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- EnchantmentG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Legendary Creature — Human Rebel AllyW
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Artifact Creature — ConstructC
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Creature — SpikeG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Creature — OozeG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- 3GGCreature — SpikeG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- 1GGCreature — SpikeG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Creature — ElementalW
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Creature — ZombieB
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Artifact Creature — ConstructC
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Creature — Human WizardU
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Creature — HydraGR
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
Multi-card combos
- WithVish Kal, Blood Arbiter4WBBBW
Counter loop: counter movement between the cards repeats arbitrarily. These two can't keep the loop going alone — add one of these to complete it:
- WithEvereth, Viceroy of Plunder2BBR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). These two can't keep the loop going alone — add one of these to complete it:
- WithBretagard StrongholdGW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). These two can't keep the loop going alone — add one of these to complete it:
- WithBeetle-Headed Merchants4BB
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
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