Beta

FT Power

Core48FT Power
EDH50FT Power
1v147FT Power

Tags (5)

  • destroy-removal
  • interaction
  • lifegain
  • removal
  • token-maker

Legalities

standardNot legal
pioneerLegal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlLegal
15 more formats
alchemyNot legal
competitivebrawlLegal
duelLegal
futureNot legal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyLegal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessLegal
tlrNot legal
First printed in San Diego Comic-Con 2014 (2014)

Top synergies

Multi-card combos

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Lifegain payoff: lifegain on one card triggers a payoff on the other, cycling indefinitely. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

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