Beta

FT Power

Core47FT Power
EDH51FT Power
1v145FT Power

Tags (3)

  • draw
  • ramp
  • recursion

Legalities

standardNot legal
pioneerNot legal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlLegal
15 more formats
alchemyNot legal
competitivebrawlBanned
duelRestricted
futureNot legal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessLegal
tlrLegal
First printed in Modern Horizons 3 (2024)

Top synergies

Multi-card combos

  • Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.

  • Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.

  • Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.

  • Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage + lifelink: lifelink (or equivalent) on one card converts the other's damage into life triggers that pay back into the loop. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Copy chain: each card copies the other (or both copy a third), generating arbitrary copies. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

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