FT Power
Tags (2)
- ramp
- token-maker
Legalities
15 more formats
Top synergies
- Enchantment — AuraG
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Legendary Creature — Human WarlockG
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Legendary Creature — Elder DinosaurGRW
Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.
- LandC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — Human WizardU
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — Moonfolk WizardU
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — Human WizardU
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — Human DruidG
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — Dragon DruidG
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — Elf Cleric DruidG
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — ElementalG
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — Human WizardG
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- ArtifactC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Artifact — EquipmentR
Both cards produce the same kind of effect (shared token subtype).
- Creature — Dwarf ClericW
Both cards produce the same kind of effect (shared token subtype).
- Creature — Dwarf BerserkerR
Both cards produce the same kind of effect (shared token subtype).
- SorceryR
Both cards produce the same kind of effect (shared token subtype).
- SorceryR
Both cards produce the same kind of effect (shared token subtype).
- Creature — SpiritG
One card untaps all (or many) permanents, refreshing the other's tap activation.
- Creature — Human WizardGU
One card untaps all (or many) permanents, refreshing the other's tap activation.
- Artifact — EquipmentC
One card untaps all (or many) permanents, refreshing the other's tap activation.
- SorceryG
One card untaps all (or many) permanents, refreshing the other's tap activation.
- EnchantmentG
One card untaps all (or many) permanents, refreshing the other's tap activation.
- Creature — Centaur DetectiveG
One card untaps all (or many) permanents, refreshing the other's tap activation.
Multi-card combos
- Completes Flamewright × Tale of Tinúviel
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Flamewright × Resurrection Orb
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Balor × Cautery Sliver
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Martyr's Cause × Cavalier of Flame
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Whip of Erebos × Pyrrhic Blast
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Apocalypse Hydra × Bretagard Stronghold
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Tale of Tinúviel × Goblin Bombardment
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Resurrection Orb × Goblin Bombardment
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Walking Ballista × Bretagard Stronghold
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Monoskelion × Bretagard Stronghold
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Vindictive Vampire × Cautery Sliver
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Triskelavus × Archenemy's Charm
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Emberwilde Augur × Sorin, Vengeful Bloodlord
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Sorin, Vengeful Bloodlord × Broadside Bombardiers
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Sorin, Vengeful Bloodlord × Rupture
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Sorin, Vengeful Bloodlord × Ellie, Vengeful Hunter
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Final Strike × Sorin, Vengeful Bloodlord
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Fire Bowman × Sorin, Vengeful Bloodlord
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Bloodshot Cyclops × Tale of Tinúviel
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Bloodshot Cyclops × Resurrection Orb
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Emberwilde Augur × Tale of Tinúviel
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Emberwilde Augur × Resurrection Orb
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Tale of Tinúviel × Broadside Bombardiers
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Resurrection Orb × Broadside Bombardiers
Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.











