FT Power
Tags (2)
- damage
- ramp
Legalities
15 more formats
Top synergies
- LandC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Land — LocusC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Land // LandGU
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Land // LandBU
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Land — Mountain ForestGR
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandUW
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandGR
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandG
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandR
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Land // LandBW
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- ArtifactC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandGW
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandG
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandGRU
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandGU
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Land — GateC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- LandU
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Basic Snow Land — ForestG
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
Multi-card combos
- WithTreasure VaultC
Untap loop: each card untaps the other, generating arbitrary activations or mana. These two can't keep the loop going alone — add one of these to complete it:
Untap loop: each card untaps the other, generating arbitrary activations or mana. These two can't keep the loop going alone — add one of these to complete it:
- WithVraska, the Silencer1BGBG
Untap loop: each card untaps the other, generating arbitrary activations or mana. These two can't keep the loop going alone — add one of these to complete it:
- WithVolatile FaultC
Untap loop: each card untaps the other, generating arbitrary activations or mana. These two can't keep the loop going alone — add one of these to complete it:
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