FT Power
Tags (4)
- exile-removal
- interaction
- removal
- sweeper
Legalities
15 more formats
Top synergies
- EnchantmentR
Generic synergy — paired produce/consume of the same primitive.
- Creature — HydraG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Enchantment — AuraR
Generic synergy — paired produce/consume of the same primitive.
- Artifact Creature — SoldierW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Enchantment — AuraU
Generic synergy — paired produce/consume of the same primitive.
- Creature — HydraR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — DemonBR
Generic synergy — paired produce/consume of the same primitive.
- EnchantmentG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Fox ShamanGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Vampire SoldierBR
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — Elemental BeastGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Human AssassinBR
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — Human ArcherGW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructBGRUW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Devil AdvisorR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Human AssassinB
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- 3GGCreature — SpikeG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Vedalken Rogue ArtificerU
Both cards trigger on damage dealt — they fire together.
- Creature — VampireR
Both cards trigger on damage dealt — they fire together.
- Creature — SpiritW
Both cards trigger on damage dealt — they fire together.
Multi-card combos
- WithMinsc & Boo, Timeless Heroes2RGGR
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
Similar cards
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