FT Power
Tags (5)
- damage
- damage_removal
- etb-trigger
- interaction
- removal
Legalities
15 more formats
Top synergies
- Legendary Creature — Human KnightBUW
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — Zombie ClericB
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class).
- Creature — Human WarriorB
Generic synergy — paired produce/consume of the same primitive.
- Creature — Zombie WarriorB
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — Human AvatarG
Generic synergy — paired produce/consume of the same primitive.
- Creature — Zombie WarriorR
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — Human WarriorBGRUW
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- EnchantmentG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- Artifact — EquipmentG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- SorceryG
Counter sharing: both cards move +1/+1 counters around. In a counter-themed deck they amplify each other.
- 3WInstantW
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- 2GInstantG
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- 1W3GInstant // SorceryGW
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- InstantB
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- SorceryB
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- SorceryW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- SorceryB
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- InstantW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Human Noble ClericW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- SorceryRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- EnchantmentB
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- EnchantmentBW
Generic synergy — paired produce/consume of the same primitive.
- Kindred Artifact — Shaman EquipmentC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — Human PirateB
Generic synergy — paired produce/consume of the same primitive.
Multi-card combos
- WithBretagard StrongholdGW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). These two can't keep the loop going alone — add one of these to complete it:
- WithSplitting the Powerstone2UU
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
- WithDenethor, Ruling Steward1WBBW
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
- WithCarrier Thrall1BB
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
Similar cards
Molten Hydra1RCreature — HydraR
Blood Cultist1BRCreature — Human WizardBR
Shadow GuildmageBCreature — Human WizardBRU
Krumar Initiate1BCreature — Human ClericB
Ulvenwald TrackerGCreature — Human ShamanG
Blood Aspirant1RCreature — Satyr BerserkerR
Rust HarvesterRArtifact Creature — RobotR
Guul Draz AssassinBCreature — Vampire AssassinB
Arcbound JavelineerWArtifact Creature — SoldierW
Blazing BombRCreature — ElementalR
Indulgent AristocratBCreature — Vampire NobleB
Falkenrath Exterminator1RCreature — Vampire ArcherR