15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — HydraR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Zombie BeastBR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Hellion HydraGR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Elemental BeastGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructBGRUW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Devil AdvisorR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — HydraGR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — HydraR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary EnchantmentB
Both cards trigger when a creature dies — they fire together.
- Enchantment Creature — SpiritB
Both cards trigger when a creature dies — they fire together.
- Legendary EnchantmentB
Both cards trigger when a creature dies — they fire together.
- Legendary Creature — ElementalGR
Both cards trigger when a creature dies — they fire together.
- Legendary Creature — Human Snake VillainBG
Both cards trigger when a creature dies — they fire together.
- Legendary Creature — Human ShamanBG
Both cards trigger when a creature dies — they fire together.
- Legendary Planeswalker — LilianaB
Both cards trigger when a creature dies — they fire together.
- Legendary Creature — Human WarlockBRU
Both cards trigger when a creature dies — they fire together.
- Legendary Creature — Human KnightBW
Both cards trigger when a creature dies — they fire together.
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker HeroGRU
Bruce Banner grants an extra combat phase, enabling Vigor's combat-trigger payoff.
Hostility3RRRCreature — Elemental IncarnationR
Brambleweft Behemoth4GGCreature — ElementalG
Colossal Dreadmaw4GGCreature — DinosaurG
Vulpine Goliath4GGCreature — FoxG
Moss Kami5GCreature — SpiritG
Earthshaking Si5GCreature — BeastG
Yavimaya Wurm4GGCreature — WurmG
Rootbreaker Wurm5GGCreature — WurmG
Giant Warthog5GCreature — Boar BeastG
Thundering Tanadon4G/PG/PArtifact Creature — Phyrexian BeastG
Pardic Wanderer6Artifact Creature — GolemC
Akoum Warrior // Akoum Teeth5RCreature — Minotaur Warrior // LandR