15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Zombie ClericB
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class).
- EnchantmentG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- EnchantmentBG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human PilotG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Enchantment Creature — GodW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- XGGCreature — HydraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Plant DruidG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human WizardGU
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human ClericW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Brushwagg MountG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- 3GGGCreature — Elemental IncarnationG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Enchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Rabbit SoldierGW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Sorcery — LessonB
Both cards trigger when a creature dies — they fire together.
- Enchantment — ClassG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact — VehicleC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- 1GEnchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — SagaGRU
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact — EquipmentC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- ArtifactC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Enchantment — BackgroundB
Both cards trigger when a creature dies — they fire together.
- ArtifactC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- LandGW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Planeswalker — ChandraR
Chandra, Torch of Defiance produces damage that can kill creatures, enabling Deathbringer Thoctar's death-trigger or removal payoff.
Triskelion6Artifact Creature — ConstructC
Sengir Connoisseur3BBCreature — VampireB
Walking BallistaXXArtifact Creature — ConstructC
Mawcor3UUCreature — BeastU
Kresh the Bloodbraided2BRGLegendary Creature — Human WarriorBGR
Thanos, Death's Consort2BBLegendary Creature — Eternal VillainB
Viashino Fangtail2RRCreature — Lizard WarriorR
Sengir Vampire3BBCreature — VampireB
Vein Drinker4BBCreature — VampireBR
Venomcrawler3BArtifact Creature — DemonB
Trophy Hunter2GCreature — Human ArcherG
Blood Cultist1BRCreature — Human WizardBR