15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Zombie ClericB
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class).
- EnchantmentG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- EnchantmentBG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Artifact Creature — Spider HeroC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human PilotG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Enchantment Creature — GodW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- XGGCreature — HydraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Plant DruidG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human WizardGU
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human ClericW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Brushwagg MountG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- 3GGGCreature — Elemental IncarnationG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Enchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Rabbit SoldierGW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — ClassG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact — VehicleC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- 1GEnchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — SagaGRU
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact — EquipmentC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- ArtifactC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — DinosaurW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- LandGW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Human RogueBG
Triskelion produces damage that can kill creatures, enabling Chevill, Bane of Monsters's death-trigger or removal payoff.
- Legendary Creature — Human Cleric RebelRW
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
Deathbringer Thoctar4BRCreature — Zombie BeastBR
Walking BallistaXXArtifact Creature — ConstructC
Triskelavus7Artifact Creature — ConstructC
Monoskelion2Artifact Creature — ConstructC
Adaptive Shimmerer5Creature — InsectC
Workhorse6Artifact Creature — HorseC
Spitting Hydra3RRCreature — HydraR
Clockwork Hydra5Artifact Creature — HydraC
Staff of Nin6ArtifactC
Rootwater Hunter2UCreature — MerfolkU
Prodigal Pyromancer2RCreature — Human WizardR
Zuran Spellcaster2UCreature — Human WizardU