15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- EnchantmentG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Fox ShamanGRW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Artifact Creature — Spider HeroC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human PilotG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human WizardGU
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Plant DruidG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — Brushwagg MountG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact Creature — Vedalken WizardBUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — ClassG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — HydraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Rabbit SoldierGW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — SagaGRU
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact — VehicleC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human WarriorBGRUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 1GEnchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact — EquipmentC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- ArtifactC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human DoctorW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Kindred Artifact — Shaman EquipmentC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Vampire Warlock // InstantB
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling Bloodline Recollector's death-trigger or removal payoff.
- Legendary Creature — Human RogueBG
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling Chevill, Bane of Monsters's death-trigger or removal payoff.
- Enchantment — AuraU
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling Private Research's death-trigger or removal payoff.
- EnchantmentB
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling Quest for the Gravelord's death-trigger or removal payoff.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Enchantment — AuraU
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling A-Public Enemy's death-trigger or removal payoff.
- Creature — Ogre WarlockB
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling Underbridge Warlock's death-trigger or removal payoff.
- Creature — Elf WarlockBG
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling Perennial Gravewarden's death-trigger or removal payoff.
- Enchantment — AuraG
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling A-Most Wanted's death-trigger or removal payoff.
- Creature — Tiefling ClericB
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling A-Death-Priest of Myrkul's death-trigger or removal payoff.
- Creature — DinosaurB
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling Terrors of the Track's death-trigger or removal payoff.
- Legendary Creature — Human Elf WarlockBG
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling A-Shessra, Death's Whisper's death-trigger or removal payoff.
- Legendary Creature — Vampire KnightBW
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling Arvad, Weatherlight Smuggler's death-trigger or removal payoff.
- Creature — VampireB
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling A-Blood Artist's death-trigger or removal payoff.
- Artifact — EquipmentRW
Chamber Sentry can kill creatures (with damage or by shrinking them), enabling Bladehold Cleaver's death-trigger or removal payoff.
- Creature — Orc BardR
Chamber Sentry deals damage, and Searing Soloist makes each hit bigger — it doubles, triples or adds to the damage your sources deal.
Clay Revenant1Artifact Creature — GolemB
Project Deathlok SoldierBArtifact Creature — Zombie SoldierB
Sanitarium SkeletonBCreature — SkeletonB
VineweftGEnchantment — AuraG
Blessed GhoulW/BCreature — Zombie ClericBW
Abzan Devotee1BCreature — Dog ClericBGW
Evershrike's GiftWEnchantment — AuraW
Altar of the Wretched // Wretched Bonemass2BArtifact // Creature — Skeleton HorrorB
Deathless Pilot1BCreature — Zombie PilotB
GutterbonesBCreature — Skeleton WarriorB
Merchant of Many Hats1BCreature — Human Peasant AllyB
GroundskeeperGCreature — Human DruidG