15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- SorceryR
Fiery Gambit untaps all (or many) permanents, refreshing The Great Mound's tap activation.
- Creature — Centaur DetectiveG
Innocuous Researcher untaps all (or many) permanents, refreshing The Great Mound's tap activation.
- Creature — Human WizardG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Elder DragonBG
Beledros Witherbloom untaps all (or many) permanents, refreshing The Great Mound's tap activation.
- Creature — Elf DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human WarlockG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human WizardGU
Prophet of Kruphix untaps all (or many) permanents, refreshing The Great Mound's tap activation.
- Legendary Creature — Human Noble AllyGR
Bumi, Unleashed untaps all (or many) permanents, refreshing The Great Mound's tap activation.
- EnchantmentG
Wilderness Reclamation untaps all (or many) permanents, refreshing The Great Mound's tap activation.
- Creature — SpiritG
Seedborn Muse untaps all (or many) permanents, refreshing The Great Mound's tap activation.
- Artifact — EquipmentC
Sword of Feast and Famine untaps all (or many) permanents, refreshing The Great Mound's tap activation.
- EnchantmentG
Nature's Will untaps all (or many) permanents, refreshing The Great Mound's tap activation.
- Legendary Creature — EldraziC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 2GGEnchantmentG
Awakening untaps all (or many) permanents, refreshing The Great Mound's tap activation.
- Creature — Human WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Moonfolk WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Dragon DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf Cleric DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- SorceryG
Rude Awakening untaps all (or many) permanents, refreshing The Great Mound's tap activation.
- 2GGEnchantment — AuraG
Bear Umbra untaps all (or many) permanents, refreshing The Great Mound's tap activation.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Artifact Creature — HumanBRW
Mana loop: net-positive mana cycle between the two cards.
Stardew ValleyLandC
Avengers TowerLandC
Mikokoro, Center of the SeaLegendary LandC
Bonders' EnclaveLandC
Mariposa Military BaseLandC
The BiblioplexLandC
Geier Reach SanitariumLegendary LandC
Sea Gate WreckageLandC
Desolate LighthouseLandRU
Monumental HengeLandW
Baxter BuildingLandC
Villainous HideoutLandC