16 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Artifact — EquipmentC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WizardR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ClownRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elemental IllusionR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human SoldierR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Enchantment — AuraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WarriorR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Artifact — Infinity StoneB
The Soul Stone returns creatures from the graveyard to the battlefield, re-firing Rimewall Protector's enter-the-battlefield effect.
- Creature — Bat ClericB
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Phyrexian PraetorB
Sheoldred, Whispering One returns creatures from the graveyard to the battlefield, re-firing Rimewall Protector's enter-the-battlefield effect.
- Enchantment // Sorcery — AdventureB
Virtue of Persistence returns creatures from the graveyard to the battlefield, re-firing Rimewall Protector's enter-the-battlefield effect.
- Legendary EnchantmentB
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — InsectG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Devil GodB
Asmodeus the Archfiend bounces a permanent, enabling Rimewall Protector's recast / spell-cast trigger.
- SorceryW
Starfall Invocation returns creatures from the graveyard to the battlefield, re-firing Rimewall Protector's enter-the-battlefield effect.
- Legendary Creature — Human NobleGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- SorceryB
Zero Point Ballad returns creatures from the graveyard to the battlefield, re-firing Rimewall Protector's enter-the-battlefield effect.
- Legendary Creature — Human AssassinG
Both cards trigger when a creature enters the battlefield — they fire together.
- SorceryB
Reanimate returns creatures from the graveyard to the battlefield, re-firing Rimewall Protector's enter-the-battlefield effect.
- Legendary Planeswalker — GarrukG
Both cards trigger when a creature enters the battlefield — they fire together.
- SorceryW
Helping Hand returns creatures from the graveyard to the battlefield, re-firing Rimewall Protector's enter-the-battlefield effect.
- SorceryB
Unearth returns creatures from the graveyard to the battlefield, re-firing Rimewall Protector's enter-the-battlefield effect.
Long River Lurker2UCreature — Frog ScoutU
Guildpact Greenwalker2GCreature — Plant RhinoG
Svyelun of Sea and Sky1UULegendary Creature — Merfolk GodU
Angelheart Protector2WCreature — Human ClericW
Swift Warden1GGCreature — Merfolk WarriorG
Foggy Nelson, On Retainer2WLegendary Creature — Human AdvisorW
Clandestine Meddler2BCreature — Vampire RogueB
Spider-Man, To the Rescue2G/WLegendary Creature — Spider Human HeroGW
Ulder Ravengard, Marshal1RWLegendary Creature — Human Noble SoldierRW
Sage of Days2UCreature — Human WizardU
Voda Sea Scavenger2UCreature — Merfolk RogueU
Mardu ThunderkiteRWBCreature — DragonBRW