15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — ElementalR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human Warrior HeroW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- R/WR/WR/WCreature — Minotaur WizardRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human WarriorBGRUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- 2R/WR/WCreature — ElementalRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma HeroGW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- RRWWCreature — Human KnightRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- 1RREnchantmentR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- EnchantmentW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — SliverR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Artifact — EquipmentR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Artifact — EquipmentR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- 1W3GInstant // SorceryGW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraB
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraB
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Artifact — EquipmentC
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human RogueBG
Phyrexian Vindicator produces damage that can kill creatures, enabling Chevill, Bane of Monsters's death-trigger or removal payoff.
- Legendary Creature — Human Cleric RebelRW
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- Legendary EnchantmentB
Phyrexian Vindicator produces damage that can kill creatures, enabling The Meathook Massacre's death-trigger or removal payoff.
- Legendary Creature — Vampire AssassinB
Phyrexian Vindicator produces damage that can kill creatures, enabling Mari, the Killing Quill's death-trigger or removal payoff.
- EnchantmentB
Phyrexian Vindicator produces damage that can kill creatures, enabling Quest for the Gravelord's death-trigger or removal payoff.
- Creature — ZombieB
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- Enchantment — AuraG
Phyrexian Vindicator produces damage that can kill creatures, enabling Bequeathal's death-trigger or removal payoff.
Spitemare2R/WR/WCreature — ElementalRW
Ill-Tempered Loner // Howlpack Avenger2RRCreature — Human Werewolf // Creature — WerewolfR
Boros ReckonerR/WR/WR/WCreature — Minotaur WizardRW
Tephraderm4RCreature — BeastR
Screaming Nemesis2RCreature — SpiritR
Coalhauler Swine4RRCreature — Boar BeastR
Ripjaw Raptor2GGCreature — DinosaurG
Needletooth Raptor3RCreature — DinosaurR
Truefire CaptainRRWWCreature — Human KnightRW
Trapjaw Tyrant3WWCreature — DinosaurW
Ironscale Hydra3GGCreature — HydraG
Sun-Crowned Hunters4RRCreature — DinosaurR