15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker HeroGRU
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — SpiritR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Phyrexian HorrorW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- R/WR/WR/WCreature — Minotaur WizardRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Satyr ShamanR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — JackalR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- 4RRLegendary Creature — Gamma Berserker VillainR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- RRWWCreature — Human KnightRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Human Werewolf // Creature — WerewolfR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human WarriorBGRUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- 2R/WR/WCreature — ElementalRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — GoblinR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- EnchantmentW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — SliverR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — HumanR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- 1RREnchantmentR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — GoblinR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Artifact — EquipmentR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Ogre WarriorR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Boar BeastR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Artifact — EquipmentR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraB
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraB
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Enchantment — AuraU
Magma Pummeler can kill creatures (with damage or by shrinking them), enabling A-Public Enemy's death-trigger or removal payoff.
- Creature — Ogre WarlockB
Magma Pummeler can kill creatures (with damage or by shrinking them), enabling Underbridge Warlock's death-trigger or removal payoff.
- Creature — Elf WarlockBG
Magma Pummeler can kill creatures (with damage or by shrinking them), enabling Perennial Gravewarden's death-trigger or removal payoff.
- Enchantment — AuraG
Magma Pummeler can kill creatures (with damage or by shrinking them), enabling A-Most Wanted's death-trigger or removal payoff.
- Creature — Tiefling ClericB
Magma Pummeler can kill creatures (with damage or by shrinking them), enabling A-Death-Priest of Myrkul's death-trigger or removal payoff.
- Creature — DinosaurB
Magma Pummeler can kill creatures (with damage or by shrinking them), enabling Terrors of the Track's death-trigger or removal payoff.
- Legendary Creature — Human Elf WarlockBG
Magma Pummeler can kill creatures (with damage or by shrinking them), enabling A-Shessra, Death's Whisper's death-trigger or removal payoff.
- Legendary Creature — Vampire KnightBW
Magma Pummeler can kill creatures (with damage or by shrinking them), enabling Arvad, Weatherlight Smuggler's death-trigger or removal payoff.
- Creature — VampireB
Magma Pummeler can kill creatures (with damage or by shrinking them), enabling A-Blood Artist's death-trigger or removal payoff.
- Artifact — EquipmentRW
Magma Pummeler can kill creatures (with damage or by shrinking them), enabling Bladehold Cleaver's death-trigger or removal payoff.
- SorceryR
Molten Impact produces broad damage that redirects through Magma Pummeler into something useful.
- Legendary Creature — Human SamuraiRW
A-Raiyuu, Storm's Edge grants an extra combat phase, enabling Magma Pummeler's combat-trigger payoff.
- Creature — Goblin Rogue WizardR
Construction Arsonist produces broad damage that redirects through Magma Pummeler into something useful.
- Legendary Planeswalker — KarnC
A-Karn, Living Legacy produces broad damage that redirects through Magma Pummeler into something useful.
- Creature — Orc BardR
Magma Pummeler deals damage, and Searing Soloist makes each hit bigger — it doubles, triples or adds to the damage your sources deal.
Protean HydraXGCreature — HydraG
Ugin's ConjurantXCreature — Spirit MonkC
Phantom Flock3WWCreature — Bird Soldier SpiritW
Ivy ElementalXGCreature — ElementalG
Nimbus SwimmerXGUCreature — LeviathanGU
Oathsworn Knight1BBCreature — Human KnightB
Phantom Wurm4GGCreature — Wurm SpiritG
Shivan DevastatorXRCreature — Dragon HydraR
Worldsoul ColossusXGWCreature — ElementalGW
Rock HydraXRRCreature — HydraR
Orcish Mine1RREnchantment — AuraR
Endless OneXCreature — EldraziC