15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human KnightRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Planeswalker — JayaR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — ElementalR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Phyrexian HorrorW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraU
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraU
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Human Cleric ArcherUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Human Cleric ArcherW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Artifact — EquipmentC
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human RogueBG
Pain for All produces damage that can kill creatures, enabling Chevill, Bane of Monsters's death-trigger or removal payoff.
- Legendary Creature — Human Cleric RebelRW
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- Legendary Planeswalker — KaitoBU
Both cards trigger on damage dealt — they fire together.
- Legendary EnchantmentB
Pain for All produces damage that can kill creatures, enabling The Meathook Massacre's death-trigger or removal payoff.
- Legendary Creature — Echidna WarriorR
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Vampire AssassinB
Pain for All produces damage that can kill creatures, enabling Mari, the Killing Quill's death-trigger or removal payoff.
- Legendary Creature — God // Legendary Artifact — EquipmentR
Both cards trigger on damage dealt — they fire together.
- EnchantmentB
Pain for All produces damage that can kill creatures, enabling Quest for the Gravelord's death-trigger or removal payoff.
- Creature — ZombieB
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- Enchantment — AuraG
Pain for All produces damage that can kill creatures, enabling Bequeathal's death-trigger or removal payoff.
- Legendary Creature — Human Warrior VillainBG
Pain for All produces damage that can kill creatures, enabling Kraven the Hunter's death-trigger or removal payoff.
- Creature — ZombieBR
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- Legendary Creature — Human SamuraiB
Pain for All produces damage that can kill creatures, enabling Toshiro Umezawa's death-trigger or removal payoff.
- InstantB
Pain for All produces damage that can kill creatures, enabling Malicious Affliction's death-trigger or removal payoff.
- Creature — Drix WarlockB
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
Spiteful Shadows1BEnchantment — AuraB
Binding Agony1BEnchantment — AuraB
Repercussion1RREnchantmentR
Galvanic Arc2REnchantment — AuraR
Cracked Skull2BEnchantment — AuraB
Sporogenic Infection1BEnchantment — AuraB
Blazing Sunsteel1RArtifact — EquipmentR
Frozen Solid1UUEnchantment — AuraU
Oubliette1BBEnchantmentB
Fatal Attraction2REnchantment — AuraR
Soul Link1WBEnchantment — AuraBW
Impact Tremors1REnchantmentR