15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — ElementalR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- WWWWCreature — Phyrexian HorrorW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human RogueBG
Guilty Conscience produces damage that can kill creatures, enabling Chevill, Bane of Monsters's death-trigger or removal payoff.
- Legendary Planeswalker — MinscGR
Guilty Conscience produces damage that can kill creatures, enabling Minsc & Boo, Timeless Heroes's death-trigger or removal payoff.
- Legendary Creature — Human Cleric RebelRW
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- Legendary Planeswalker — KaitoBU
Both cards trigger on damage dealt — they fire together.
- Legendary EnchantmentB
Guilty Conscience produces damage that can kill creatures, enabling The Meathook Massacre's death-trigger or removal payoff.
- Creature — Human AdvisorU
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Human Monk HeroR
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Echidna WarriorR
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — God // Legendary Artifact — EquipmentR
Both cards trigger on damage dealt — they fire together.
- EnchantmentB
Guilty Conscience produces damage that can kill creatures, enabling Quest for the Gravelord's death-trigger or removal payoff.
- Legendary Creature — Human HeroR
Both cards trigger on damage dealt — they fire together.
- Creature — ZombieB
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- Legendary Creature — Goblin HumanBRU
Both cards trigger on damage dealt — they fire together.
- Enchantment — AuraG
Guilty Conscience produces damage that can kill creatures, enabling Bequeathal's death-trigger or removal payoff.
- Legendary Creature — Human Warrior VillainBG
Guilty Conscience produces damage that can kill creatures, enabling Kraven the Hunter's death-trigger or removal payoff.
- Creature — ZombieBR
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- Legendary Creature — Human SamuraiB
Guilty Conscience produces damage that can kill creatures, enabling Toshiro Umezawa's death-trigger or removal payoff.
- Legendary Creature — Spider Human HeroRW
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Cat WarriorGW
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Dryad DetectiveGRW
Both cards trigger on damage dealt — they fire together.
- InstantB
Guilty Conscience produces damage that can kill creatures, enabling Malicious Affliction's death-trigger or removal payoff.
BackfireUEnchantment — AuraU
Spirit LinkWEnchantment — AuraW
Sigil of SleepUEnchantment — AuraU
Pariah2WEnchantment — AuraW
CuriosityUEnchantment — AuraU
Keen SenseGEnchantment — AuraG
EarthbindREnchantment — AuraR
Sleeper's RobeUBEnchantment — AuraBU
Venomous Fangs2GEnchantment — AuraG
Vampiric LinkBEnchantment — AuraB
Mortal ObstinacyWEnchantment — AuraW
One with NatureGEnchantment — AuraG