15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Centaur DetectiveG
Innocuous Researcher untaps all (or many) permanents, refreshing Festering Gulch's tap activation.
- Creature — Human WizardG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Elder DragonBG
Beledros Witherbloom untaps all (or many) permanents, refreshing Festering Gulch's tap activation.
- Creature — Elf DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human WarlockG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human WizardGU
Prophet of Kruphix untaps all (or many) permanents, refreshing Festering Gulch's tap activation.
- Legendary Creature — Human Noble AllyGR
Bumi, Unleashed untaps all (or many) permanents, refreshing Festering Gulch's tap activation.
- EnchantmentG
Wilderness Reclamation untaps all (or many) permanents, refreshing Festering Gulch's tap activation.
- Creature — SpiritG
Seedborn Muse untaps all (or many) permanents, refreshing Festering Gulch's tap activation.
- Artifact — EquipmentC
Sword of Feast and Famine untaps all (or many) permanents, refreshing Festering Gulch's tap activation.
- EnchantmentG
Nature's Will untaps all (or many) permanents, refreshing Festering Gulch's tap activation.
- Legendary Creature — EldraziC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 2GGEnchantmentG
Awakening untaps all (or many) permanents, refreshing Festering Gulch's tap activation.
- Creature — Human WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Moonfolk WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Dragon DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf Cleric DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — ElementalG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 2GGEnchantment — AuraG
Bear Umbra untaps all (or many) permanents, refreshing Festering Gulch's tap activation.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Giant ScoutGU
Bonny Pall, Clearcutter returns creatures from the graveyard to the battlefield, re-firing Festering Gulch's enter-the-battlefield effect.
- SorceryW
What Must Be Done returns creatures from the graveyard to the battlefield, re-firing Festering Gulch's enter-the-battlefield effect.
- Legendary Creature — Spirit DragonBGU
Teval, the Balanced Scale returns creatures from the graveyard to the battlefield, re-firing Festering Gulch's enter-the-battlefield effect.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Human SurvivorG
Wary Zone Guard returns creatures from the graveyard to the battlefield, re-firing Festering Gulch's enter-the-battlefield effect.
Jagged BarrensLand — DesertBR
Soured SpringsLand — DesertBU
Forlorn FlatsLand — DesertBW
Bristling BackwoodsLand — DesertGR
Creosote HeathLand — DesertGW
Lush OasisLand — DesertGU
Abraded BluffsLand — DesertRW
Eroded CanyonLand — DesertRU
Lonely ArroyoLand — DesertUW
Sunscorched DesertLand — DesertC
Valakut, the Molten PinnacleLandR
Undergrowth StadiumLandBG