15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructBGRUW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Devil AdvisorR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — HydraR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — HydraGR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — HydraR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Zombie BeastBR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Hellion HydraGR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Elemental BeastGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Human WizardG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Centaur DetectiveG
Innocuous Researcher untaps all (or many) permanents, refreshing Bretagard Stronghold's tap activation.
- SorceryR
Fiery Gambit untaps all (or many) permanents, refreshing Bretagard Stronghold's tap activation.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human WarlockG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human WizardGU
Prophet of Kruphix untaps all (or many) permanents, refreshing Bretagard Stronghold's tap activation.
- Legendary Creature — Human Noble AllyGR
Bumi, Unleashed untaps all (or many) permanents, refreshing Bretagard Stronghold's tap activation.
- Creature — Human WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — SpiritG
Seedborn Muse untaps all (or many) permanents, refreshing Bretagard Stronghold's tap activation.
- EnchantmentG
Wilderness Reclamation untaps all (or many) permanents, refreshing Bretagard Stronghold's tap activation.
- Artifact — EquipmentC
Sword of Feast and Famine untaps all (or many) permanents, refreshing Bretagard Stronghold's tap activation.
- Legendary Creature — Elder DragonBG
Beledros Witherbloom untaps all (or many) permanents, refreshing Bretagard Stronghold's tap activation.
- Creature — Human DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentG
Nature's Will untaps all (or many) permanents, refreshing Bretagard Stronghold's tap activation.











